Game Type : First Person, Exploration, Manipulation
Developer/Project By : Steve Swink
Kickstarter Goal : $87,000
Game Info Quote : You wield a device that can make any item any size. A tree, a wall, an enemy, a passing cloud, even the levels themselves are all "SCALEable". Space is relative in the game so progress is as much conceptual as it is physical. The unique mechanic of SCALEing is inspired by games like Portal and The Swapper. Progression through the game is freeform and open like Mario 64 or early Zelda overworlds. It’s all about exploring and discovering secrets!
Release : Dec 2014
Systems : PC,Other(?)
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