Highway Sprint - Rapid racing Amiga prototype reaches build v3


At the end of last year we came across an announcement via our Commodore Amiga Facebook group of an upcoming racing game that was sure to get your adrenaline going at a rapid rate. This game which was called 'Highway Sprint' and developed by a team of people such as Erik Hogan, Koyot1122 and Simone Bernacchia. Looked to feature non stop racing fun as you race along a road at dangerous speeds while also trying not to crash into other cars. Thankfully if you have seen this game when it was first announced you'll be pleased to know it has been updated to version 3 with a number of changes.


Currently Highway Sprint is available to play as a Prototype version 3, and from the previous version the developer has not only changed added turns and curves, but has also given us an option to set the number of AI drivers, but the speed has been turned down to make things a little less frustrating, and there's been general enhancements and fixes. Do be aware however the game does require a 512KB chip and 512KB Other RAM, although 020 is recommended but 68000 is generally fine. And if you have an AGA based Amiga, it will use a palette based on 24 bit colour, on OCS it'll default to 12 bit colour.

Links :1) Discussion 2) Download ADF  3) Download HD 

No comments:

Post a Comment

All comments are moderated! Constructive criticism allowed, but abusive comments will be removed and you will be IP banned! Banned users will not show up in my comment feed, you will be gone for good as will all of your posts! - Play nice and enjoy IndieRetroNews!