Rick Dangerous - A very difficult platforming classic is getting a 32 color enhancement for the Amiga 600/1200/CD32!

We've always had a soft spot for that classic Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum and DOS game 'Rick Dangerous'; a very challenging action platformer from the late 80's, that made you feel like an Indiana Jones character traversing dangerous locations such as caves and temples while avoiding the bad guys and deadly boulders and spiked traps. Well if you remember this fine game (some people didn't like it) and have an Amiga 1200 or a CD32, Z-Team has announced an enhanced 32 color edition that's currently in development using Earok's Scorpion Engine!

Video Link for Mobile Users

Rick Dangerous was originally developed by Core Design and published by Firebird in 1989 and this version which is a backport of the wii edition looks to be another fantastic looking enhancement which is getting a graphical overhaul in development for the Amigamejam competition. Although we are not sure of what else is going to be changed seeing as this is the very first video shown, rest assured if you loved the original classic, you are sure to like this upcoming version by Z-Team (DomKid & Troudki).

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1 comment:

  1. With unlimited lives (save state at the start of each room) rick dangerous is truly excellent. With unlimited lives originally it would be remembered as an all time classic.
    Limited lives meaning you die and have to go back to the start, it's just too harsh with how it's designed as a trial and error game

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