Grind - A first person shooter for Amiga 500, made with the amazing Dread-Engine (+DEMO)

'Dread' has been featured many times on Indie Retro News, as with every new update the Amiga 500 version looked better than ever with fabulous new textures and new zones to visit. Well if you're looking for more gaming news on this upcoming first person shooter, we have not only been informed that a new demo has been made available, but the latest footage and detailed press release shows that John is true to his word in bringing a Doom-like experience to the Amiga as the holy-grail of Amiga gaming! So without further-ado, here's the latest blurb about this incredible looking game.


'"Darkenward east' is planned to be one of the early levels in the game, taking place in a city area. The map is in it's very early stages and will be overhauled once more levels are introduced and the enemy roster gets more complete (currently there's a lack of low tier enemies and other important classes). This release in general marks the complete transition of the project in regards to its visuals and now fully embraces the Steampunk/Lovecraftian aesthetic with the addition of the new HUD and protagonist, as well as brand new, high quality Weapon designs!"  

Here's a list of features still missing (and planned to be added soon) as well as other details that are to be worked next, in order to reach the 'vertical slice' short-term goal: 

  • Music support for the Amiga version
  • SFX overhaul (includes adding ambient stuff and enemy growls)
  • Further polish on weapon models
  • Complete the weapon models replacement (Chaingun and Missile-launcher are still wip - the demo only features the pistol and shotgun for now)
  • Add secondary weapon attacks (using RMB)
  • Existing enemies polishing (various high-tech details still need altering or removing from some models)
  • Create and add new enemy types   
  • Complete and add 2 more levels (the previous and the next one). This step will also put to the test the newly added level progression system and pave the way for more levels to come. 
System Requirements:
  • Amiga - ADF version:
  • Minimum: a500 with 512 CHIP and 512 OTHER ram
  • Recommended: a1200 + fast ram 

Other news:

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"Lately the Grind team has grown as various, well-known coders have joined to help with the game's production: Namely BSzili (known for his Amiga ports of Dark Forces, Exhumed, Blood, Shadow Warrior, Blake Stone and others) who's handling the Amiga version and coder Kabuto from the demogroup Titan, looking at a possible Mega Drive version as well! Worth noting is that this latest Patreon-only binary release also included an Atari ST version (though it's not ready for a public showcase yet as it misses key features)." 

Links:

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-Grind's Patreon: https://www.patreon.com/Grind_Amiga (Demo)

-Grind's Pixelglass page: https://pixelglass.org/#grind

-Grind's Discord server: https://discord.gg/QXGQbkRCxN

39 comments:

  1. Box plz, where i can order

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    1. Plz release digital download !!!!!!!

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  2. This is amazing. Still can´t believe that this runs on a Amiga 500. Wow! Excellent programming skills man!

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    1. I think in the video it's running on an A1200. On an A500 it runs about 10 to 12 fps which to be fair is still ace considering this sort of thing was deemed impossible on such a machine back then.

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    2. All kudos to Krzysztof Kluczek (KK/Altair) for working hard on the engine <3

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  3. Looks great. Will probably buy the game when (if) it comes out, but would like to try a demo, but have no plans to fund a Patreon to get early build(s), I can understand why some might but I won't. I think the dev should release a curated public demo, it's a marketing tool after all. Bit disappointed can't give it a try.

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  4. So glad to see this is still being developed, what a treat! Many thanks to all involved for giving us nice things to look forward to :-)

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  5. 10 € PER MONTH to get excess to the Development Builds ??? And 24.50 € as said PER MONTH for full excess ??? As much as i am impresse with this Game, but the Pricetag für the early stuff is so damm high that im frightened about the final release version pricetag.

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    1. Well end price might be much higher. As it's retro stuff and you probably are old and grey, you might have a fortune to spend ;)

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    2. I think that the PER MONTH is misleading.
      Can't you pay for one month, obtain what you want and then cancel your subscription ?
      Of course, it's still high because the executable comes with the 10$ subscription but really, I prefer them to do this than be stupidly generous.

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    3. It's not like they would ever sell a million copies like even indie games may in target as far stretched. Economy of (down) scale.

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    4. any plans to sell this later on gog or steam? we have games than run through dosbox on modern versions of windows, so why can't this run on a amiga emulator for pc (or linux) ?

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  6. I'm dreaming they will also release a pimped-out version for Amiga CDTV, with an additional intro and outro, additional animations or graphics in EAB or HAM between stages and cool music in Audio CD format :)

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    1. Second this

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    2. CD tracks are a great idea and it would free up the 4 channels for sound effects.

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    3. 100% this. It would be a fantastic version and automatically be the best CDTV game ever made.

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  7. At last we don't need a bunch of expansions to play such a game on the Amiga.

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  8. Amazing and yet at the same time somewhat bitter sweet to think that this could have been possible when the Amiga was in its heyday, a game like this could have changed the course of the Amiga's fortunes if released in '93.

    Even though it looks like more of a Wolfenstein clone than Doom, the rate at which it is running at the screen size it is at is something to behold. Best wishes to the devs, and one can only hope for the potential of this engine to improve in regards to becoming a full blown 'doom' style engine.

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    1. Actually this is a Doom-like engine. Only the floor and the ceiling textures are missing, but everything else is there. Someone even made some Doom maps with the leveleditor for this engine.

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    2. Currently it cannot handle variable floor and ceiling heights (at least not fully variable), but that is nearly complete in the dread engine, hopefully the finished game will have it. :)

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  9. Class! Love it 🥰

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  10. Looks absolutely fantastic. I hope it works on emulator too. Will buy it for sure.

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  11. Will the game be open source?

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    1. Grind no, but the engine it uses (Dread-engine) has gone public already. And there are also free Dread-engine SDKs released, so anyone can make custom maps, mods etc. with it.

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  12. "Add secondary weapon attacks (using RMB)"
    Oh my god, this is fantastic.

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  13. This looks so good! My only nag is that looking at the textures it should have been more medieval weapons instead of shotguns and machine guns. Kinda like Hexen or Heretic.

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  14. Loved the new style. It reminded me heavily of the chaos engine. I wonder who owns the chaos engine brand these days?

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  15. Fantastic game at first glance with excellent graphics that only runs on Amiga 500 with 1 Mb... is it true?
    Has anyone tried this on real hardware?

    Anyway, congratulations.

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    1. Yes, it's true. The game is based on the Dread engine and there are plenty public demos out there already. So many people have tested on their machines.

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  16. Would prefer a game with no fantasy setting and realistic, actual weapons. Anyway it looks so awesome. But will that game ever come out? I dont know.

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  17. Someone commented on YouTube imagining a Genesis port and the dev replied saying that it's on the plans 🤤

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  18. Would love a collectors edition that comes with diskettes and box art

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  19. Will it run on 3000 Amiga ? I used to think that all 3d shooters on Amiga are for AGA 1200 and 4000 models as they are more powerfull and ECS/OCT chipset can't handle 3d shooters, even wolf3d clone) I ask that as I use and collect vintage computers and there's a 3000 amiga in my collection... Of course I can run that game in emulation on my modern laptop, but real h-w is cooler anyway

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    1. I'm not connected to this project in any way, but although there can always be compatibility issues due to hardware banging tricks, it's extremely likely that this will work on the A3000. If it does, it should absolutely fly as well since the A3000 has an 030 processor.

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  20. loved watching this come together the last few years

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  21. This is rather a Wolfenstein 3D clone, not Doom. (it has no heights) But it's still amazing compared to the Amiga 500. I like it better than the Wolf 3D. It has really nice gfx and 3D moving. The enemy death voice would've been better. (lower :) )

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  22. A 90s shooter. How creative 😶

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  23. Wait, isn't Kabuto the person who made the impressive Red Eyes genesis demo? With that sweet sweet smooth 3d stuff... 😍

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