Donkey Kong - A famous 80's game has just got a rather awesome Arcade to ZX Spectrum AY conversion [UPDATE]

In the early 80's Nintendo released one of the most famous games of all time, and that game was ' Donkey Kong '. A game in which you played as Mario that had to avoid obstacles across a number of platforms, with sometimes a hammer in hand to save a damsel in distress from a giant barrel throwing ape called Donkey Kong. That same game which also appeared as a more recent Arcade to Amiga conversion by JOTD, has just arrived as a pretty incredible Arcade clone to the ZX Spectrum by Artonapilos.

And here's the latest from the developer. "Amazing clone of DONKEY KONG from arcade machines ported to the Spectrum. Developed by Artonapilos. When you load this game on your Spectrum you will be transported to the arcades of the 80s. Get ready for a trip back in time! This game is part of the definitive collection of arcade games cloned to the Zx Spectrum. They also exist in physical format".

UPDATE : It was some time back now that Artonapilos released the free version of Donkey Kong Arcade for the ZX Spectrum with noticeable improvements that made it an incredible release for our home speccies. But as of June this year, the developer has also made available not just an updated and fixed version, but for those of you with a SAM Coupé, can check out the unfinished version too! For the full improvement list, and the entire development log link see below.

  • The game includes a list of the authors of the original arcade game (after some time after the control screen).
  • There is an option to turn on AY sound. It should work on any ZX Spectrum type with an AY sound chip, not only on ZX Spectrum 128K's built-in AY. ZX Spectrum 48K with an external AY is sufficient, it also works on Timex's built-in AY.
  • There is an option to turn on background music (and the sound of falling springs in the third game stage). It works for both the internal speaker and AY, and in both cases the music plays simultaneously with other sounds.
  • The Mario animation error at the top of the ladders in the first game stage is fixed (strangely, no one pointed this out during several months since the first version of the game was released, until I noticed it myself).
  • Several minor graphical errors regarding Mario riding on lifts have been fixed.
  • The barrels behaviour in the first game stage is changed to be closer to the original arcade game. There is also a better chance that more fires will appear earlier in the first stage.
  • In the second game stage, Mario walks slower against the direction of the conveyor belts.
  • The lifts in the third game stage are faster in level 2 and above.
  • During the first several levels, the fires and ghosts are slightly faster at each subsequent level.
  • At lower levels, the monkey throws barrels diagonally less often than before, at higher levels, he throws them diagonally more often than before.
  • The monkey climbing and jumping animation with falling girders plays after each game start, not only after loading the game, therefore this animation was removed from the introduction. It is also more stable at the bottom of the screen and shouldn't flicker there on any supported computer.
  • The monkey in the climbing animation is more stable at the bottom of the screen and shouldn't flicker there on any computer.
  • The "HOW HIGH" screen has the correct monkey picture and correct font before every stage, therefore this screen was removed from the introduction.
  • The final animation contains the monkey "dance" before the fall, and different monkey faces during and after the fall.
  • The large blue "DONKEY KONG" text in the introduction has colours closer to the arcade version (using a home-made raster multicolour effect similar to the colouring of the monkey below the text).
  • There is no longer a corrupted area in the background graphics on the Inves Spectrum + computer.
  • A few other minor cosmetic improvements.
  • The game works on more computer types, including Timex TC 2068, Timex TS 2068 and Komputer 2086.
  • The game can be controlled with a Fuller joystick and both Timex joysticks.
  • On ZX Spectrum 128K and other computers with extended memory, the introduction and control screen appear before each new game, not only after loading the game. This feature also works on Didaktik Gama.
  • On ZX Spectrum 128K and other computers with extended memory, the game uses a high score table. This feature also works on Didaktik Gama.
  • There is a modified version for the SAM Coupé computer, although it looks and sounds the same as the ZX Spectrum version (unfortunately without SAA sound).

Links :1) Source

29 comments:

  1. A brilliant version with a fabulous colour scheme. The author is a genius. The ultimate Speccy version.

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    1. Yeah it’s crazy how many games on a system with a limited color palette didn’t make good use of it.
      I played a few good CGA games and lots of terrible ones and am very aware of how Spectrum graphics are typically. This Donkey Kong port really works around limitations. Any flaws it has are extremely difficult to avoid. It’s very impressive. Because Donkey Kong ports were limited but extremely popular and important back in the day it’s a thrill to see what can be done without all the memory limitations we had back then.

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  2. Just amazing what can be achieved on the humble speccy. Top work.

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  3. Stunning converstion, well done!

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  4. Amazing arcade fidelity graphics-wise. Spectrum games so often prove the "limitations foster creativity" saying. I would like to experience it on a fuzzy CRT.

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  5. fan-frikkin-tastic! love it!

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  6. How is this possible ?!?

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    1. indeed, behold the power of color clashing:)

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  7. Played it through the first 4 levels to returned back to the first level at Level 2 difficulty. Plays amazingly, stunning conversion. And to think I used to play Ocean's Kong....

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  8. Shouldn't be charging money for this....this might bite you in the butt big time...most fan made games are given away for free, this way the big companies only request they're taken down and theres no lawyers and prosecutions....I hope this doesn't happen but with every site like this pushing the game there will be a load of crying karens willing to grass you to nintendo.....sorry state of the internet

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  9. Really impressive. Is that using original arcade code?

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  10. Thisbis brilliant!

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  11. How are the able to charge money for a game that is not their copyright? Did they get licensing from Nintendo? If not, it should be a free fan game at most.

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    1. Mmmh, good point. Support-only offer would make more sense. I feel Nintendo ninja lawyers are coming...

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    2. =^-^= Yes, you are right, but we can also hope for the best and let sleeping dogs lie. I'm pretty sure there are many occurrences where fan inspired games or fan-ports are given a blind eye. But since the Commodore 64 port of Super Mario, we should be a little extra careful.

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    3. The game is the same, but the code is totally different. Have you ever programmed a game? If not, you don't know the time and work involved at a cerebral level

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    4. That wouldn't make a difference at all. It's the concept of such game that Nintendo is "protecting", too. The idea, the names, the sprites, the likeness, believe me, they have this covered.

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    5. Donkey Kong ZX is a big threat to Nintendo, a game made for a 43-year-old system.
      Ha ha ha ha
      The money raised by the game doesn't even cover the time spent, much less the work they put in.
      Nintendo doesn't give a shit about any independent work made by fans, that's the reality, see for example Super Mario 64 for Commodore 64.

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    6. Not true, multiple sites were hit by takedown requests. Re : Super Mario for the C64

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    7. @IndieRetroNews
      What I meant to say is that Nintendo doesn't value any game made by fans.

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  12. If this had came out in ‘83 my 13 year old mind would’ve been blown.

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  13. a magical piece of code.

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  14. I made video playing the game on real hardware with CRT. Just great stuff. Amazed! https://youtu.be/IA00c4lDSew

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  15. Sempre piu' perfetta. La versione Spectrum e' quella che preferisco. Complimenti vivissimi.
    Versione Finale, stay tuned coming soon !

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  16. Yes, this port certainly does the game and the spectrum justice. Fantastic job

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