Stephen Cakebread’s Geometry Wars originally started as a Project Gotham Racing Easter egg, but from then on turned into a fully fledged eye candy neon top-down multi-directional shooter, with appearances on the DS all the way up to Steam. Well it's nearly time for the Amiga to get in on the action, as NovaCoder will soon be releasing 'G-WARS': A Geometry Wars Clone that will require at least an RTG Amiga with a 68060 processor or better (PiStorm CM4 recommended). Don't believe me, then come and check out this footage before the games hopeful release this weekend.
And here's the full details. "This is my first ever Amiga game inspired by the classic XBOX 360 shooter Geometry Wars (a 2025 release). This is not a port of Geometry Wars, it's all my own code developed over the past 6 months (basically I just made it up as I went along). I used my old PC 3D engine PolyNov to generate the 3D objects and then used SDL with OpenGL support (Mesa) to render the polygons. Although this release targets the Amiga, it doesn't contain any Amiga specific code so it should be highly portable to other retro platforms. This game was developed using C++ exclusively".
Requirements:
- 1) An RTG Amiga
- 2) 68060 processor or better (PiStorm CM4 recommended)
- 3) 64MB of RAM
- 4) AHI installed and configured (see links section below)
- 5) Music and SFX files
- 6) A 2-button digital joystick
Configuration:
- You do not need to install any 3rd party 3D or SDL libraries.
- The log file will output the average FPS on exit.
- The escape key will bring up the menu and pause the game.
- Any errors/warnings should be written to a log file.
- This game has been developed for a 4:3 display.
Performance Considerations:
"This game has been developed to target PiStorm CM4, it may be possible to get it running on an overclocked 060 if you configure it to to disable features like the real-time lighting and reduce the particle effects and the starfield's Parallax scrolling. All of the music and SFX files included with this archive have been converted to 11,025 kHz which is what the game uses by default, if you change the mixer quality setting in the game then you'll need to create new files to match the frequency used by the game (otherwise you'll be wasting your time)".
Limitations:
- 1) No 3D hardware support (old school baby)
- 2) Only 16 bit colour depth is supported
- 3) Only 640x480 resolution supported
- 4) No online high score saving
Oooo now this looks interesting.
ReplyDeleteWill be interesting to see how it performs on the Pistorm lite!
DeleteReleased :)
DeleteSo, not really an "Amiga" in any meaningful sense, then.
ReplyDeleteWell I have an Amiga 1200, with a pistorm...... It's a crossbreed beast! :D
DeletePistorm no longer has much in common with a real Amiga.
DeleteIt's clearly a shame to require such an insane configuration for a game that could almost run natively on a basic Amiga 500.
Hope people enjoy it, it's been a lot of work and now my poor brain hurts
ReplyDeleteThanks man!! Announced it on amiga bills stream :D
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