Scorpion Engine version 2024.2 is out now!

There are many different ways to create Amiga games, either through Amos, Blitz Basic, RedPill or through Backbone. But one such game engine has become the highlight of every new Amiga game feature on Indie Retro News, and that's Earok's amazing Scorpion Engine; a constantly updated piece of software that gives developers the tools to create graphically impressive games, running at decent frame rates even on the lowest spec'd Amigas.


Thankfully for those of you looking to create the latest games such as the awesome Castlevania AGA, Maria Renard's Revenge, Tiny Pixel Adventure are in the right place. As Earok has officially announced that Scorpion Engine 2024.2, isn't just available for the Amiga! But also the Sega Mega Drive and NEOGEO. As such here's all the latest changes and features for the Amiga, Mega Drive and NEOGEO listed below. 

AMIGA:

  • * "Trackdisk" export for Amiga produces NDOS disks with lower memory usage and lower loading times.
  • * Visual editor for parallax.
  • * CD32 NVRAM saving.
  • * Improved handling for scrolling, particularly where high bitplanes counts and wide screens are used.
  • * Improved support for keyboard commands, in particular multiple keypress/release events in a single frame are handled.

MEGADRIVE:

  • * Much improved sprite pattern streaming.
  • * Support for some line scrolling options, including an "underwater" demo.

NEOGEO:

  • * NeoGeo maps and actors use 21 sprites at most, allowing more layers of parallax to be added to each scanline.
  • * Support for NeoGeo's powerful auto animation feature for level backgrounds.
  • * Save cart support (as well as NeoGeo CD's internal save memory).

UNIVERSAL:

  • * New "Brixx" and "Snek" sample games generously donated by Zooperdan!
  • * Visual editing for platform jump arcs.
  • * Improvements for adding new lines to codeblocks.
  • * Various improvements to stability and performance across all platforms.
  • * High Score table sample game.
  • * "Look Up Tables" can be implemented in external text files, allowing large amounts of data to be referenced at real time.
  • * Major improvements for debug mode, including first time support on Mega Drive and NeoGeo.

PERFORMANCE

  • Scorpion Engine uses a benchmark game which is not a scientific measure by any means, but it does give a general idea of how performance on each platform has improved.
  • A500: 4%
  • A1200: 6%
  • A1200+Fast: 3%
  • Mega Drive: 6%
  • NeoGeo: 1%

For further information visit the link here -> https://github.com/earok/scorpion-editor-demos

4 comments:

  1. New releases are always a great thing. Congrats to Erik for another version launch.

    Also yay! RIP anonymous commenting, you won’t be missed by devs, haha!

    ReplyDelete
    Replies
    1. It certainly is a much nicer atmosphere now. Less comments but quality over quantity 😁😁

      Delete
  2. Well done. Fantastic effort on these platforms, and I'm particularly interested in the Amiga side of this news.

    ReplyDelete
  3. RETROBIT

    Scorpion Engine is a -blessing- and Earok is simply Great ( ! ), i hope this wonderful development tool keep growing over time, optimizing/improving the already existing features and adding a New ones .. Earok has the determination to do all this ( ! ) and all us ADMIRE HE ! [^ò^]

    ReplyDelete

Due to abuse no more anonymous accounts! Constructive criticism allowed, but nasty comments will be removed and IP banned! *ENGLISH ONLY* Play nice and enjoy IndieRetroNews! :)