Here we are yet again with another game release for the Commodore Amiga! As I've recently been informed, that Amiga Factory has released the action platformer of 'HUNDRA' for AGA systems. An 8 bit port of a game, that was originally published back in 1988 by Dinamic Software and Mastertronic for the Amstrad, ZX-Spectrum and MSX. To coincide with this news, Saberman has provided the latest footage as well as further details from the developer about the game below.
And here's the details. "This port was developed by Amiga Factory in 2025 using the REDPILL game creation engine (Zener). It uses entirely new graphics created by Amiga Factory in 64 colors. Parallax backgrounds, lighting effects, particle effects, and other features added in the latest versions of REDPILL have been added. The music is entirely taken from TMA. A high-quality splash HAM screen has been added, as well as another one as a tribute to the Amstrad CPC version. It contains an Easter egg reminiscent of another game from the Spanish golden age software. Find out what it is and how to view it!"
UPDATE : As the developer is still working on the game and taking suggestions, he has recently released version 1.2. The list of change/fixes are as follows.
- Added a background image to the menu
- Added a flickering lighting effect to the menu background
- Minor change to the victory image background
- Changed all exterior-facing backgrounds, making them clearer.
Links :1) Source
Is AGA really needed for this? I don't really see any part in video where that OCS can't do just as well - including the HAM splash screen...
ReplyDeleteProbably because..... RedPill :(
DeleteI see. Seems a bit like an overkill for such an old Amstrad game with no scrolling. I suspect Scorpion Engine OCS could have done the same job - though to be fair to the author it would probably require a lot more work and you would end up with only half the color and frame rate.
DeleteCan't say I am fan of the in-game pixel art. Understand that we're converting from the blocky Speccy version but other Redpill games like Terryble knight or some of their demos does it better.
According to the author's page, the game uses 64 colors, so it has to be AGA, plain and simple. Plus, it uses advanced REDPILL features that can only be found on AGA machines. He also mentions that it's just a port of the 8-bit version, but with improved graphics, not a new game. There are good new ports of games like those made by the great JOTD, and no one complains about the graphics.
DeleteSince when was the Speccy blocky? Also the Speccy port runs a lot faster!
DeleteI bought this game for MSX back then, motivated by the really cool Loading Screen (for the time)
ReplyDeleteThe game however was a complete disapointment, I was expecting something like Rastan, but with a chick in it, sadly, it was simply a flip screen game with a chick shooting at random stuff on screen...
This game didn't try to improve the concept, instead they decided, unfortunatelly, to downgrade the already not so good graphics, specially the main character, that looks nothing like the one in the loading screen
IF they, somehow captured the original sprites and improve on it, the game would look a lot better already.
That and the performance, I don't know if it's redpill's fault, never really used it, but I've seen a lot of much more performant and far more impressive games running on Scorpion Engine.
Kudos for the effort though.
10 PRINT " WHY USE REDPILL WHEN SCORPION ENGINE ALREADY EXISTS? "
ReplyDelete20 GOTO 10
RUN
Redpill you can use on your Amiga, scorpion needs a pc to develop on.
DeleteThe visuals aren't great, especially for an AGA game, but the gameplay somehow seems even worse than the 8-bit original! Makes me want to give remaking this one a try myself. Also, weird to see a modern character rendition be less modestly dressed than the 80s original: )
ReplyDeleteHaha! Hit the ESC key on the loading screen...
ReplyDeleteLook out Yolanda!
ReplyDeleteOuch, this looks frustrating as hell. Reminds me of Megaman, somehow: the platforming looks awkward and the shooting seems carefully calibrated to never hit any of the enemies...
ReplyDelete