Dunjons - A small turn-based dungeon hack/slash from Zooperdan for the Amiga

The Commodore Amiga scene continues to thrive in 2026, and the latest entry to the library is Dunjons, a light, turn-based dungeon crawler from developer Zooperdan. Created using AmiBlitz3 for the Retro Programmers Inside (RPI) and Phaze101 Maze Game Jam 2026, this hack-and-slash title brings modern tactical depth to classic hardware. Please note generative AI has been used to make the foundation of some images, but they have been heavily modified, and tilesets by pebonius and A* pathfinding from appnjoy have also been heavily modified.

Here's the latest. "The game sets a classic scene: a priceless relic has been stolen from a local monastery. Players take on the mantle of a lone adventurer, tasked with diving into four dangerous dungeons filled with monsters and traps to retrieve the artifact. As you explore, you’ll loot chests and gather resources essential for surviving the trek."

Features:

  • Turn-based.
  • Line-of-sight system for gradual exploration and fog-of-war.
  • Enemies track the player using A* pathfinding.
  • Experience and player stats upgrades.
  • Inventory with usable items.
  • Automapper
Dev Notes : Requirements: A1200 (or better). Note: It runs too fast on accellerated setups. It runs best on a (real) stock A1200. Why require a 1200 for such a simple game? Well, it's because the A* pathfinding and the Bresenham line-of-sight algorithms are not optimized enough to be performant on 68000. If someone know how to optimize the pathfinding and line-of-sight to be performant on 68000 then I would gladly use that and make a full game with moar levels, weaponry, equipment, enemy types, npc's etc... The lot!

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