TapJewels - A Match-3 diamond/jewels style game is coming to an Amiga near you

The Amiga scene continues its impressive overload of homebrew announcements, as developers Thomas Claus and Frank Menzel of EntwicklerX announce their latest project, TapJewels for the Commodore Amiga. Described as "another addictive Match-3 diamond/jewels style game for your Amiga Computer," this new title brings polished casual gaming to the platform as the creators first small commercial game for this classic computer. As in their words "We aim to improve our programming and graphics skills with each project and gradually build up the quality and scope of our games. This is the next step on our journey".

Here's the latest from the EAB discussion thread. "TapJewels is our second project for the classic Amiga, following Dodge These Balls. Dodge These Balls was the first step in building our game engine and learning to program on the Amiga. Graphics creation is also still in its infancy and is being improved bit by bit (this is where I’m always struggling—it’s not that easy to pixel art). TapJewels has now implemented additional features that weren’t previously available in our engine. These include, for example, sprites, copper effects, color palette changes, MOD support, and advanced text rendering features."

"Please note: Everything is built from scratch. No use of AI, no use of cheap graphics assets, no use of third-party game engines! Exploring the system and learning through our projects is very important to us, and we don’t want to rely on ready-made modules from AI or other providers. We hope to keep it this way for as long as possible and gradually work our way toward higher quality and scope. For us, this can only be achieved through a few smaller projects, regular releases, and your support. We hope, of course, that you’ll have some fun playing the finished game. For our first projects, we’re focusing on smaller casual games that you can play for a quick round whenever you have a moment. Tap Jewels is the first in this series."

  • Playable on Amiga 500 (512kb Chip + 512kb Fast) + Kickstart 1.3 and above.

Links :1) Source 2) Patreon

5 comments:

  1. Patreon only? Just put a price on Itch.io

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    1. That’s exactly what I was thinking. I’d much rather support the game and the developer on Itch than on yet another platform. Keep it simple! :-)

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    2. Hello: Patreon was only a test to get some support while developing the games. But we will close the page soon and we will focus in finishing games and release them. The Patreon version is in early stage but we are almost done with the game. So no need for a "preview" version. We are working since month on the game and a platform like Patreon would be a great continuous support.. but if no one cares, we have to close it ;) We also may release the game first on "Alinea Computer" Shop for a month, they have supported us a lot and the money stays in Amiga universe. A month later then on itch.io ...

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  2. Lovely work - and is visually very colourful. Nice to see a game running on a basic OCS Amiga for a change.

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  3. it took me a minute to figure out this game since it looks like a Bejeweled clone but it's not it's gameplay is actually different. It is nice to see new games for the A500 because nowadays you see so many homebrew AGA games but almost noone had AGA. I saw one in a friend of a friends house like a white buffalo back in the day. To be fair I know it was more popular in UK and Europe.

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