Dig Dug & Mario Bros - Two Arcade classics ported over to the Amiga via AI by TjLaZer

Welcome to the Commodore Amiga port of Namco’s 1982 arcade classic, Dig Dug, rewritten for OCS/ECS or AGA, 512K chip RAM by developer TjLaZer with the assistance of modern AI tools. This conversion brings the Arcade classic to the Amiga, featuring original graphics, accurate round layouts, and iconic sound effects. Players can expect all the classic gameplay mechanics, including ghosting enemies, fire-breathing Fygars, falling rocks, and a high-score table for the top five diggers. Lastly, the game automatically detects and adjusts for PAL and NTSC systems—providing a side-panel score view on PAL and a scrolling display on NTSC—while maintaining the arcade’s true 60Hz speed across both formats.

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TjLaZer has also launched with the help of AI, an Amiga OCS port of Nintendo’s 1983 arcade hit, Mario Bros. This version translates the sewer-clearing action to the Amiga using a 32-color low-resolution palette that captures the original arcade aesthetic, complete with smooth sprite animations and the screen-shaking POW block effect. The developer hopes the game delivers performance at 60 frames per second on both PAL and NTSC machines, even allowing players to manually toggle the display rate using the F5 key. Lasty the game also supports simultaneous two-player cooperative action via dual joysticks.

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