Death Mask 3D - Apache Software Amiga FPS using using a first-person 3D engine

CodyJarrett has made available another update for Death Mask 3D, a technical overhaul of Apache Software’s classic Amiga title. While the original game relied on a grid-based, step-by-step movement style reminiscent of Dungeon Master, this updated iteration transforms the experience into a true first-person shooter akin to Wolfenstein 3D. Built with the assistance of the Claude AI model, the new project renders all 34 original campaign missions and 10 multiplayer arenas in a fluid, continuous 3D engine. It preserves the authentic atmosphere of the source material by retaining the original wall textures, enemy sprites, weapon graphics, HUD layout, and sound design. Amiga owners dive into the full single-player campaign—complete with its authentic mission briefings, passwords, and cinematic intro and ending screens—or jump into split-screen mode for two-player co-op or deathmatch battles.

Latest source has a newer version

Developed for any Amiga 1200 or above, the game moves away from the original title's support for older A500 machines, requiring at least a 68020 processor, Kickstart 3.0, and 2MB of Chip RAM. Interestingly, advanced AGA chipsets are not necessary, as the visual presentation uses a 32-colour palette with the copper coprocessor handling the vibrant sky, floor, and lighting gradients. CodyJarrett has packed the release with quality-of-life enhancements, including optional Fast RAM optimization for a smoother frame rate, a native Workbench icon, and a live HUD automap that toggles with the press of a key. To ensure the game runs smoothly across different hardware configurations, players can choose between three distinct graphical detail levels or use CD32 joypad support to map strafing to the shoulder buttons. For those who simply wish to explore the nostalgic environments without the pressure of combat, built-in cheat keys are also included.

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