In 1987 Sega released the great side-scrolling platform game ' Alex Kidd ' for the Sega Master System console. Although it was first released in Japan in 1986 but internationally in 1987, it was one of the most well known games as it was also built into most Master System II's! For anyone that has played the rather enjoyable original, will be pleased to know that not only can you try the latest demo for the work in progress Alex Kidd inspiration for the Amiga called 'Monkey Lad' by Earok. But Saberman has also done a gameplay video viewable below.
The Scorpion Engine - The next best creation tool for the Amiga gets an update
As most of you are aware, there are different ways to create Amiga games, either through Amos, Blitz Basic, RedPill or through the rather lackluster Backbone. But one such engine is making its presence known, and that's Earok's Scorpion engine; a constantly updated piece of software that gives developers the tools to create graphically impressive games, running at decent frame rates even on the lowest spec'd Amigas.
Monkey Lad - Welcome to an Alex Kidd demo inspiration on the Commodore Amiga
In 1987 Sega released the great side-scrolling platform game ' Alex Kidd ' for the Sega Master System console. Although it was first released in Japan in 1986 but internationally in 1987, it was one of the most well known games as it was also built into most Master System II's. For anyone that has played the rather enjoyable original, will be pleased to know as an updated test to the Scorpion Engine on the Amiga, Earok has shown off what the engine can do with a short playable demo which he is calling 'Monkey Lad'.
Saboteur Amiga - A very early prototype of the 1985 classic on the Amiga
More interesting news today and this one comes from our good friend Erik, as he has shown us an Amiga prototype of ' Saboteur '; an incredible action-adventure game created by Clive Townsend and originally published by Durell Software in 1985 for several 8-bit systems. According to Erik in relation to the footage below, this is his attempt to port it by himself to the Amiga, taking graphics and data from the Unity port and porting it to Blitz Basic.
The Scorpion Engine - The next best creation tool for the Amiga?
As most of you are aware, there are different ways to create Amiga games, either through Amos, Blitz Basic, RedPill or through the rather lackluster Backbone. But one such engine is making its presence known, and that's Earok's upcoming Scorpion engine; a nifty piece of software that at some point will allow other users to create great games as 50HZ on A500...Or as in the case of the latest Tales of Gorluth conversion and other footage shown through this year so far, the possibility of creating higher end games with smooth scrolling even on lower end machines.




