It's time for the Sega Mega Drive/Genesis to get a game news story, as yosoynacho has released version 1.0 of Hang-On Jr. for the Sega Mega Drive/Sega Genesis. A game which first appeared as a streamlined, budget-friendly version of Sega's iconic 1985 arcade racer designed for the lesser-powered Sega System E hardware in 1986. Despite the source material's historical cutbacks in audio and visuals, this new port delivers performance target of a silky-smooth 60 frames per second, bringing a highly responsive arcade experience right into the living room while retaining the unique course layouts that set the Jr. edition apart from its bigger sibling.
Showing posts with label Hang On. Show all posts
Showing posts with label Hang On. Show all posts
Bonus Stage #75 - Proof of concept racing on the Amiga looks rather impressive!
I've played a lot of Arcade ports through the years, and although I'm blinded with nostalgia I can't say I remember playing any bad ports. Although I'm sure many retro gamers would say Outrun on the Amiga could've been so so much better. Well one person aims to show just how it should've be done, as Da Jormas has recently released a very impressive proof of concept on the Amiga called Bonus Stage #75; A proof of concept for arcade perfectness on the Amiga which was inspired by the various not so stellar Amiga ports from back in the day.
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