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Cup of Coffee for IndieRetroNews :)

Star Dust Wars - Have an Amiga and love Star Wars? Then check this game out! [Now for CD32]

I have another banger of an Amiga game for you all, as thanks to a heads up from a good friend of ours, we have been told that Electric Black Sheep, who was also behind games such as None of Us, Drag and Drop, Project Horizon Engine and Dual, has released the Arcade blaster of 'Star Dust Wars'. A fan-made homage to the legendary Star Wars arcade game that captured the imagination of players worldwide back in 1987-88. To coincide with this news, Saberman has provided some footage of the game in action.

Here's the latest from the website. "This space shooter reimagines the beloved original in what we believe is a more visually stunning environment, combining nostalgic gameplay with modern creative touches. Created purely for the love of the classic and not for profit, Star Dust Wars offers a unique experience with custom-designed graphics and animations. While the sounds may echo familiar tones from a galaxy far, far away, the music – including Star Wars-inspired tracks by Humanoide Media and thrilling War Drum beats by Amaksi originates from freely available sources, adding an epic backdrop to the action. Released on November 30, 2024, this tribute celebrates the enduring legacy of a universe that defined a generation".

Dev Notes : "We don't think that when AMOS was developed, they would have thought that we would use it to implement something like this. A simple FMV game that requires resources, but don't let anyone think it's magic. It's rare to see a similar game on the Amiga, so we thought it was worth a try."

Recommended: A1200 (HDD) +FastRam and Accelerator (for optimal framerate)

Links :1) Source

at Saturday, November 30, 2024
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Labels: Amiga, Commodore Amiga, Electric Black Sheep, Retro Gaming, Retrogaming, Star Dust Wars, Star Wars

22 comments:

  1. Skyzoo7330 November 2024 at 19:18

    WOW!

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  2. Anonymous30 November 2024 at 22:11

    Gorgeous! A similar game may boosted Amiga market accelerator at these Times!

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  3. Anonymous30 November 2024 at 23:34

    We're not worthy! ... We're not worthy!

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  4. Anonymous1 December 2024 at 06:48

    wow effect imminent.

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  5. Anonymous1 December 2024 at 08:42

    This is extremely impressive. Well done to all involved.

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  6. Anonymous1 December 2024 at 10:43

    Amazing !!

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  7. Alex1 December 2024 at 14:36

    Can't write to CDR for the cd32, image file too large! Any hints!?

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    1. ElectricBlackSheep1 December 2024 at 19:51

      The CD32 hardwire is good enough but it doesn't have the necessary reading speed for that (unless you have a HDD). The iso is for emulation purposes (easier to yust boot from that and play the game).

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    2. Anonymous3 December 2024 at 14:01

      How did Psygnosis manage to do it with Microcosm and the cancelled Novastorm?

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    3. ElectricBlackSheep3 December 2024 at 17:59

      probably the had a much better compression method. if you take look at microcosm, it uses only the half of the screen , that is half of the data.. probably they had a much better compression method than us. i don't knoh how log these scenes are ,still.. .the other title has seems to have more repetative scenes, but it is full screen! That could be "too much" at the time.

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  8. LiqMatrix1 December 2024 at 16:27

    Damn. That sure is purty! You know it's gonna be good and make the Amiga sweat when it wont fit on a CD. Great work here.

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  9. Ben Yoyo2 December 2024 at 09:21

    Back in the days it would have been a critical hit !

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    1. Anonymous3 December 2024 at 13:00

      for the few people who could actually run it. :P

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  10. Anonymous2 December 2024 at 12:07

    I ran it on a real Amiga 600 with Furia Accelerator. Works great!

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  11. nikos2 December 2024 at 16:44

    Nice gfx but horrible game.

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    1. Anonymous2 December 2024 at 19:49

      not really. it's an old school rail shooter with fancy gfx. obviously not your cup of tea ole chap. it's actually quite good for its genre.

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    2. Anonymous4 December 2024 at 06:35

      While the game mechanics is very basic and does get a bit repetitive over time, the idea of using ANIM files for the background is very clever and I hope future game designers start looking into this more. Also, as the author said, the game is built using AMOS which is clearly not intended for making something like this. My guess is if future developers leverage a better platform so the game mechanics can do more than just moving the ship around the screen and shooting at the same enemy, we could potentially see a new genre of very cool Amiga games.

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  12. Anonymous23 December 2024 at 18:37

    Cleverly done, and good fun. Nice work! Never seen a game written in Amos look this good!

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  13. Anonymous25 December 2024 at 16:21

    How to burn iso for cd32, it the size is too bigger? It s impossible!

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  14. Anonymous26 December 2024 at 10:57

    How can i use the updater?

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  15. Anonymous26 December 2024 at 11:08

    If i want to open the star wars dust, the amiga crashes. but i can play star "wars dust rotate". what´s the problem and what´s the difference? amiga 1200, 030. 80 mb.

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  16. Anonymous26 December 2024 at 11:13

    If i click the star wars dust symbol, my amiga crashes. but if i click the stars wars dust rotate symbol, i can play. what´s the problem and is there an difference in gameplay? ich have an amiga 1200, 030, 80 mb.

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