Streets of Rage - An experimental tease of Streets of Rage 1 by Monoz for the Amiga

Could this November get any better? Oh yes it has! As we have just been informed via Saberman through Facebook that you can now download the latest Scorpion Engine developed experimental build of 'Streets of Rage ' for the Commodore Amiga. A downloadable build of the incredible fighting brawler that was originally released back in 1991 that spawned multiple sequels including Streets of Rage 2, Streets of Rage 3 and yes even the modern variant of Streets of Rage 4.


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Here's the latest from the website. "Why beat em up like Street of Rage werent' so good on Amiga? I wanted to study Scorpion Engine for something different from RPGs, this is just an experiment for now and I don't know honestly if I will stop here or go further, I'm still working on Phantasy Star 2 port of course but I needed something new and playing with collision is very fun!... but who knows if it's worth to go further ? Right now the build is a very very early technical demo, showing only the basic movement system."

Content
  • Basic player movement
  • Simple collisions
  • First stage background
  • Optimized for Amiga 1200, works better with an additional 1MB of Slow RAM

Links :1) Source

6 comments:

  1. I hope I'm wrong but those Scorpion Engine projects are so easy to have something basic like the animations & scrolling running that it gives the illusion that the game is almost complete, and the project is never completed. The real work begins now: enemy A.I, enemy placement, recreating all levels. Scorpion is really not the best choice for remaking existing games (even if some people succeeded). Good luck.

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  2. The game looks really good so far, hope it will get finished. JOTD, at least your projects gets done, and thats fantastic. I agree its sad to see alle these new Amiga projects getting abandoned when the the real challenge begins. On the other hand, seeing what can be done with Scorpion can help inspire others to get started. For the Amiga scene, I prefer to see many unfinished projects rather than radio silence.

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  3. It is hardcore time consuming to finish that kind of a game. It might take a whole year or more... the prize is not worth it for most of peple. The funny thing is... AI might be the savior of retro computers - We need to wait - They say 2030 will be a time when AI can program a game better than let's say Chaos Engine. It would be awesome to be able to play more of the same.

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  4. I think it's too early to talk about this project. No real content here.

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    Replies
    1. It's never to early to talk about a project... ;)

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  5. There is a shortage of it, it is a gap filler, C'mon!

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