I've recently found out from Saberman, that the Arcade to Amiga conversion of Irem's classic 1982 scrolling shooter of 'Moon Patrol' by both JOTD and no9(music), has now been updated with a new AGA enhanced, ECS and OCS build for you to try! Basically for those of you who were complaining about games created with just AGA in mind, you can now try lower end builds of the game all created as a transcode of Moon Patrol arcade using assembler.
As we said before in our previous article, for those of you who don't remember this classic that is widely credited for the introduction of parallax scrolling in side-scrolling video games. You drove a buggy across a landscape, jumping over ditches and rocks while also shooting at enemies both above and in front made this such a great game to play!
Credits:
- - jotd: Z80 to 68000 conversion, amiga graphics conversion, amiga sound effects
- - no9: amiga music
- - ross: help with AGA version and hardware scrolling. Big Kudos!!
- - http://www.computerarcheology.com/Arcade/MoonPatrol/ help with reverse-engineering
- (merged their comments & variable names after having started my RE)
- - PascalDe73: icon
- - mrv2k: boxart
- - DamienD: floppy menu
Amiga version (OCS):
- - runs on 512K chip/512k fast OCS 68000 Amiga, 25 fps (some slowdowns to expect at times)
- - adapted "low detail" graphics, no blue mountain background
- - low sound quality
- - no whdload (no need, as it is designed to run on a 1MB OCS machine)
Amiga version (ECS):
- - runs on 1MB ECS 68000 Amiga, 25 fps (some slowdowns to expect at times)
- - Uses AGA fast DMA mode if found and runs at 50fps on AGA+fastmem
- - adapted "low detail" graphics, but will display extra background layer if run on a 68020+
- - higher sound quality
Amiga version (AGA):
- - runs on vanilla A1200 at 50 fps, with smooth scrolling layers
- - original colors & graphics
- - highest sound quality

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