Well this is fantastic news for a Sunday, as I've just been been told that Prototron and team has released a much improved build of the previously released enhanced version of the 1991 US GOLD published Beat 'em up of 'Final Fight' for the Amiga; A game that when it was originally released back in the 90's, was regarded as either a failure, or just a pretty terrible game suffering the same fate as the Street Fighter II Amiga port ". To coincide with this news, provided below is the latest footage of this incredible looking enhanced version of Final Fight that was coded in 68000 assembly.
For those of you who missed the big release announcement when the first build was released last year. This is what was said about the game "The game takes place in its own universe separate from the Capcom timeline, and features some changes which blend elements from different iterations of the series. Maki was my favorite feature of Final Fight 2, so I decided quite early on to include her as a playable character, as well as give her spritework and moveset a slight re-design to my own taste. Please be aware that this is a personal project which was used as a way to learn how the Amiga works, and not a commercial game made for public consumption. Therefore, there may be some bugs present, and sacrifices have had to be made in the conversion from arcade to Amiga".
Credits:
- Programming and music by Prototron
- Title music by Jolyon "The Judge" Myers
- Background graphics by Ralph
- - Wider display window (320 pixels. Previously 288)
- - Game now runs with a flat 2MB of ChipMem. No extra fast or slow required
- - New screen synchronisation should stablise speed across systems
- - The use of AmigaOS has been replaced with new bare-metal routines for disk loading
- - Full options screen with adjustments for lives, credits, and intro music
- - Cody can now slash with the knife (throwing is activated by pushing DOWN + ATTACK instead of distance)
- - Enemies now appear from open doors in Round 1-1
- - Jessica now appears with Damned at the start of the game
- - Haggar now bounces left or right after a piledriver
- - Refined sprite graphics for Andore and Axl which adds more detail and shading
- - Andore now appears before the cage fight (knocks player down due to memory limits omitting the grab frame)
- - Edi.E now properly spits out his gum
- - Abigail ditches his Max Thunder look for a tiger-stripe outfit
- - Pillars appear in level 6-4
- - Bred now has a flying kick attack
- - Axl has his block move reinstated
- - G.Oriber has his "Lying on the Ground" animation frame
- - More enemies appear on screen
- - Player assets are not reloaded if the chosen character is the same as the previous one
- - Enemies move diagonally when flanking the player instead of a square
- - Enemies attack more viciously and more often due to increased attack speed and random chance
- - Player's attack animation has been slightly increased
- - The enemies' fall speed is now varied depending on how they are attacked
- - New sound effects - Enemy Die, Run Footsteps, and Axl block
- - New PUSH START text font for the HUD which flashes instead of being static
- - Title screen is now in its arcade format and colours?
- - The end sequence now features the correct music

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