Ghosts'n Goblins as a Commodore Amiga AGA edition! [UPDATE]

If you played ' Ghosts'n Goblins ' the first game in the Ghosts 'n Goblins franchise on systems such as the Amstrad, Amiga, Atari, C64 and ZX Spectrum, or the more recent arcade overhaul that was released for the Plus/4. You'll be interested to know that as of just recently, JOTD has released a new build of Ghosts'n Goblins AGA for the Commodore Amiga. An enhanced version for the Amiga 1200 and above bringing it more in line with the Arcade classic. 



Originally the game was being worked on by Skyzoo73 in the Scorpion Engine. However with his blessing as the game wasn't going to go any further, JOTD continued his work from scratch without the Scorpion Engine all fully transcoded! In fact not only does the game look graphically superior compared to the original OCS version by Elite which was already very good, but it now features tunes by IM76, and as noted by JOTD previously "kicks ass with new new things being tried like interrupt-based blitting and corkscrew"

Features:
  • - all 7 levels in 64 colors
  • - PAL/NTSC (NTSC recommended for smooth scrolling)
  • - exact arcade gameplay
  • - awesome music
  • - difficulty/lives settings
  • - service mode :)
Credits:
  • jotd: reverse-engineering, 68000 transcode, graphics conversion sound conversion for the Amiga.
  • IM76: music
  • PascalDe73: icons
  • Capcom: original game

UPDATE : Another Amiga update for this week as we've been told that not only has Ghosts'n Goblins been updated to v.093 with some nasty bugs fixed, but it now features a much better NTSC mode which makes the game run a lot smoother for a more enjoyable arcade experience.

And that's all there is to say about the game, so head on over to the link (HERE) and check out this awesome release by JOTD.

2 comments:

  1. I'm always up for trying a new version of Ghosts'n Goblins.

    ReplyDelete
  2. Fantastic job, I'm only watching the windowed video replay but it looks and sounds just like the arcade version.

    ReplyDelete

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