PixelPlop has officially announced that the Commodore Amiga game called 'Loony Ledges' is in development, a vibrant new 8-bit style platformer specifically designed for the Amiga 500. Early impressions from the community have been overwhelmingly positive, with fans particularly praising the "great game" feel and "loving the music." To coincide with this news, provided below is some more details, as well as some gameplay footage to go along side the latest preview demo.
The game stars Funky Freddy, who awakens to find himself trapped within a surreal, futuristic computer simulation. Players must navigate Freddy through treacherous environments, collecting scattered trinkets to unlock a magic door. The tension is high, as each stage must be completed before Freddy's air supply runs out! While the full version—boasting a "fun-packed" 75 levels—is listed as coming soon, a playable Preview Demo is currently available for download offering around 10 levels showcasing the additional polish PixelPlop has brought to this port.
- The full game will feature crazy new sprites, new music, new gameplay features, (Ice, Sand, Trampolines, etc.), game options menus, redefinable keyboard controls, and additional polish.
- You can now cycle between different 8-bit palettes! (press F1)
- You can also cycle between different music chips changing the tracker samples! (press F2)
- You can change music track while playing. (F3/F4, M toggles music on/off)
- You can now pause the game by pressing the P key!
- Added an Options menu.
- You can now redefine the player keyboard controls.
- You can change the Sound and Music Volumes.
- Added a Music Test to the Options menu letting you listen to all 24+ tunes.
- Bob Blitting optimisations.
- Conveyor belt optimisations.
- Specialised drawing optimisations for later levels in the full game.
- Fixed rendering and clipping bugs in later levels.
- The player is now a hardware sprite and so is the exit door.
- Sample looping now supported. (Needed for Ice and Sand in later levels.)
- Added a legal screen.
- Added an About menu.
- Added SFX to the Frontend.
- Optimised level data loading so it's a lot faster. (Especially for the full game.)
- Removed any CLI output for better compatibility.
- Longer wait after loading to give the floppy time to stop whirring.
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great work!
ReplyDeleteLOVE this game - such a homage to Blagger etc - amazing
ReplyDeleteI love this style of game, it reminds me a lot the Caverns of Titan game for MSX
ReplyDeleteThere is only one request. Can you make it where the person disables the music?
ReplyDeleteYes. I am the dev. If you press M it should toggle the music on and off.
DeleteNOW I CAN PLAY THE GAME.....THANK you
DeleteManic Miner but jumping arc is a bit odd.
ReplyDelete