GloomKeep - Procedurally generated roguelike for the C64 by j5-2026

The Commodore 64 gets another dose of dark, procedural dungeon crawling with the release of GloomKeep by j5-2026. This punishing new roguelike not only features 10 procedurally generated floors, but it also includes 100 hand-drawn monster glyphs themed by depth, stair guardians with themed taunts, hidden traps, healing wards, holy water, EXP bonuses, an original multi-track SID engine with mood themes, PCM digi-samples, and torch light that can run out, causing you to crawl blind through the dark. So if this sounds like your sort of game, make sure to check out the gameplay video provided by the developer below.

Players begin their journey stranded atop a mysterious pentagram seal. Armed with nothing but a dim torch and basic leather armour, you must navigate a massive, shifting labyrinth. To survive, you must descend through ten dangerous levels, defeat the monstrous gatekeeper guarding each exit, steal the Idol of Orcus, and escape with your life.

TECHNICAL

  • ◆ Commodore 64 (NTSC/PAL), single-file .PRG (~50 KB)
  • ◆ Pure 6502 assembly · custom chargen · hi-res title bitmap
  • ◆ Multi-track SID music engine + PCM digi-samples
  • ◆ Tested on VICE and real hardware
  • ◆ Best on 6581 SID (required for full PCM playback); 8580 will run but the digi-samples will be quieter
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