Project Hydron - This Battle Squadron tease could be rather decent for the Amiga!

Well this is looking pretty decent even at such an early stage of development as Cobour has officially announced "Hydron," an upcoming vertical shoot 'em up, crafted as a direct love letter to legendary Amiga Shoot 'em ups Hybris and Battle Squadron. Designed to run smoothly on the Commodore Amiga, Hydron specifically targets a standard Amiga 500 equipped with a 512KB memory expansion, bringing the requirement to a total of 1 MB of RAM. The developers have confirmed the game will adhere strictly to OCS and PAL standards and will work across any classic Kickstart versions.

Currently, co-developer Kevin is busy building the first level's environment tiles and fine-tuning the final color palette, while temporary, scaled-up sprites reminiscent of Hybris handle the heavy lifting in early testing builds. The team is plotting out complex enemy movement patterns using modern vector tools like GodSVG, translating those SVG paths into pre-calculated frame steps that the classic Amiga processor can easily handle. Moving forward, Cobour plans to share monthly devlogs, sample code, and teaser clips, with a downloadable ADF disk image available for testing. Furthermore, the development of Hydron (and A100 before) was done using a GitHub repository which was not visible to the public until today. To share their passion for creating games for the beloved Amiga they decided to change the visibility of the repository from "private" to "public".

Extra Notes 

  • Krzysztof Odachowski (aka Drakon aka Soundkiller aka Danthalian) is doing the audio. He composed the amazing tunes for their other games NeonWorld and A100.

Links :1) Source (Early Version Available)

8 comments:

  1. Wow, even at this early stage it looks good and promising!

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  2. Looks fantastic, with great use of OCS-spec hardware! Can't wait to see more of this!
    That title screen though... if it's gen-AI, it could be worth to replace it with a human-drawn version in order to not cheapen an otherwise grade-A effort.

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  3. Hopefully the ship can get a speed upgrade, as it does move abit slow for my liking.

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  4. The game is looking greate. So happy to see a new project for the 500 with 1mb memory. It seems most new project need AGA and accelerators.

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  5. From the video, the game looks promising. The graphics and background run smoothly. We hope to see a complete, playable level soon. In my opinion, you could make a version for the Amiga 1200, taking advantage of the processor's capabilities and 2 MB of RAM. My opinion is that continuing with this project is a positive step and may encourage people to complete the game, because from what little I've seen, it's truly worth it. Bravo!

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  6. Love the smoothness and gfx style

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