Wolf Duology - Binary Asylum's 1994 Amiga 3D Shoot 'em up is getting is getting an ultrawide modernization [UPDATE]

It feels like only yesterday that we announced that the Amiga classics Ruff 'N' Tumble and Superfrog had received unofficial PC modernizations, complete with widescreen support, high-resolution details, all the while running at a smooth 50fps+.Well, fast forward to today, and thanks to an early heads-up, we’ve learned that Almost There Games is overhauling yet another pair of classics. Binary Asylum's acclaimed 1990s Amiga 3D shoot 'em ups, Zeewolf and ZeeWolf 2: Wild Justice. A pair of games that had received positive feedback such as "One of the Amiga's most interesting shooters. Looking a lot like Virus, it delivers an engaging and challenging shoot-em-up which in places is tremendously exciting and varied"

Original Version

Night Mission [UPDATE]

The unofficial PC release of the Wolf Duology revives Binary Asylum’s 1994 cult-classic ZeeWolf and its 1995 sequel, ZeeWolf 2: Wild Justice, bringing 64 intense missions to modern systems. Players pilot a prototype gunship through varied, hostile environments, utilizing a mix of combat, rescue, and transport tactics to secure victory across land, sea, and air. This comprehensive upgrade features enhanced widescreen, high-resolution 3D graphics with modern lighting, while offering a classic mode for pure nostalgia alongside updated analog controller support and quality-of-life additions.

Features

  • Both complete campaigns: 64 missions across ZeeWolf and ZeeWolf 2: Wild Justice
  • Modern keyboard and analog controller support
  • Widescreen, high-resolution 3D presentation at modern frame rates, with smooth movement and the original low-poly identity preserved
  • Modern lighting, with dynamic shadows and reflective water
  • Classic graphics mode for nostalgia boost (or people who like to stare at black sky)
  • Three weapon systems: cannon, rockets and air-to-air missiles
  • Combat against land, sea and air forces
  • Destructible vehicles, buildings and mission targets
  • Rescue, escort, transport, defence and seek-and-destroy objectives
  • Landing gear, winch operations, limited fuel and ammunition, and carrier resupply
  • Remote control of additional vehicles in ZeeWolf 2
  • All the usual goodies: Save slots, Easy-mode checkpoints, High scores, In-game achievements"
AI Disclosure : AI Assisted, Code

[UPDATE] Almost There Games has broken a lengthy silence to share a major production milestone, revealing that both titles in the duology are now entirely finishable with daily progress being made on squashing remaining bugs. Following in the footsteps of the creator's previous hits like Ruff, Superfrog, and Nelumbo—the developmental finish line for Wolf is being extended slightly to accommodate a search for the perfect gameplay hook. Emphasising a commitment to giving each release a distinct, defining gimmick rather than rushing to market, the developer showcased the project's current polished state through a fresh batch of screenshots and video footage from an atmospheric night mission, asking eager fans for just a bit more patience while the final mechanics are fully baked.

Links :1) Source  (Release Soon) 2) Ruff 'N' Tumble 3) Superfrog

6 comments:

  1. Now that's something i want to see and play.
    Bravo to the team!

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  2. Zeewolf (and 2) was one of my fave games! looking forward to this

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  3. Count me in! Still have both of these games on the Amiga, excellent!

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  4. I would have preferred a new version for the Amiga. That shouldn't be a problem with the PiStorm or Vampiren.

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  5. What is the point of the AI disclaimer? Why do not have a "made with modern tools" disclaimer, or better "not made with the original hardware" ... I just do not get it.

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