Battle of Aldebaran - First person space shooter made with AI for the Amiga

Here comes another AI game with the release of Battle of Aldebaran, a first-person space combat title developed by Fliegeralarm Games specifically for the Amiga 1200 and 4000. The game drops you directly into the cockpit of a Nordic saucer amidst a brutal war raging across the Aldebaran system, challenging you to turn the tide of the war with space battles a plenty. Your dashboard acts as your lifeline, tracking critical metrics like shields, hull integrity, throttle, fuel, remaining ammunition, and a radar. 

The pressure intensifies as the hostile Anunnaki attack in increasingly difficult waves, with each fleet having AI flight patterns—some will aggressively dogfight you, while others bypass traditional manoeuvres entirely. To survive, you must master the mechanics of your ship, including managing regenerating shields, preserving a non-repairable hull, and scooping up drifting fuel and ammo supplies in the vacuum of space. The game features "A 256-colour AGA cockpit at 320×256, hand-finished from a rendered panel, enemy ships pre-rendered from 50 distinct angles, 3D rolling maneuvers and a targeting system  enhanced by distinct audio warning tones for shields, fuel, and target locks.

AI Disclosure Warning : AI Assisted, Code, Graphics, Sounds, Text

Links :1) Source 

3 comments:

  1. Looks promising going to give this one a try!

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  2. if the speed is like this on real hardware, this is really astounding. Good soundtrack too.

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  3. What I do like is that IRN is clear about how the projects are made, allowing us readers to decide when we want to read further. Personally, I am turned off by AI usage in indie games, but we all have different tastes. What we might see is that entirely 'handmade' games will stand out more as time goes on.

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