Rolling Thunder - A classic Arcade game gets an Amiga AGA remake by JOTD

A new remake of the classic arcade hit Rolling Thunder has un-officially arrived on the Commodore Amiga, courtesy of developer JOTD with music by no9. This new version breathes new life into the franchise, completely distancing itself from the abysmal original Amiga port widely criticized by retro gamers as an abysmal conversion that's not the even the worst outing from the Tiertex developer. Built specifically for AGA machines as a remake that brings it closer to the Arcade version by Namco, the game requires fastmem and WHDLoad to run.

The technical achievements of this port are impressive, largely due to a unique assist during development. While No9 handled the music, JOTD however handled the core reverse-engineering, 68020 transcoding, but also utilized Claude A.I. to help rip graphics, manage multi-CPU synchronization, handle asynchronous blitting, and hunt down code bugs. The game looks to be optimized for performance as well, delivering 50Hz arcade-speed experience on high-end 68040 and 68060 processors, while those of you running classic 68020 or 030 setups, the game features a smooth 25Hz mode to keep the action fast and playable.

AI Disclosure AI Assisted, Code

  • Besides helping me to rip the graphics (as MAME didn't work for this) and to find a lot of bugs, A.I. helped creating an optimized async renderer from my non optimized async blitting renderer.

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