Showing posts with label Deathchase. Show all posts
Showing posts with label Deathchase. Show all posts

Deathchase for the VIC-20 - A port of the classic Spectrum 3d forest chase game has arrived on the VIC-20

Well this is glorious news for an early morning heads up, as the classic ZX Spectrum 3D forest chase game Deathchase has been successfully ported to the Commodore VIC-20 (8K RAM expansion) by Kweepa, the talented creator behind the VIC-20 Jet Set Willy port. To overcome the VIC-20's lack of per-cell background colours, Kweepa implemented a clever raster split technique to dynamically change the background from sky to ground colour mid-frame. Furthermore, the game optimizes performance by ditching the original Spectrum version's slow two- or three-pass rendering system. Instead, it utilizes a custom lookup table that scans ahead in the map to pull trees forward and outward. This mathematical approach speeds up gameplay significantly while ensuring highly accurate 3D perspective scaling.

3D Deathchase for MSX - A homage to a classic ZX Spectrum game, gets an Alpha

The MSX community are certainly no strangers to quality releases on the MSX, especially with so many great games released through the MSXdev competition. Well today's news is equally special for the MSX community, as we've recently found out through Liqmatrix, that you can download an early alpha version of the work in progress game of '3D Deathchase' by The Retro Programmer; A homage to a classic ZX Spectrum game that was rated the number 1 on Your Sinclair top 100 back in the day.