Claustrophobia: The Downward Struggle : Indie RPG Roguelike

Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a very retro graphic style and a terrible sense of humour. I for one am a huge fan of RPG games, I especially like roguelike's and this one looks very well designed. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage.

Claustrophobia has a clean UI which makes the game easy to use, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. But that's not all, this game has even more features like crafting, skill trees, multiple characters, multiple difficulties and quests.

  • Expansive Random Generation - Everything from the dungeons design to the enemies and gear you face is randomly generated on starting a new game. Like traditional roguelikes, each new adventure offers a unique experience, with hundreds of different room types to explore, and even more items and enemies to populate them.
  • Clean Integrated Interface - All information you need about your character is on screen at once, and has been carefully optimised and integrated into the main game. Stats show gear progression on highlighting gear in the floor, and all loot can be dragged and dropped from the game world to your inventory.
  • So Much Gear - If you're the sort of person who loves collecting gear which has lovely brightly coloured names depending on the item's rarity, then this is the game for you. Gear drops are frequent, and the gear variety extensive.
  • 30+ Playable Characters - On starting a new game, the player chooses a base character who's stats and skills (and appearance, but come on, would you really choose them for that? (Yes)) change depending on the character. More characters are unlocked by playing the game, by finding them in game and completing a special character quest for them.
  • Customization – What with all the gear, skills, characters and all, there really is a huge amount of room to make each playthrough of the game truly your own.
  • Crafting – Various forms of crafting will be available, from Blacksmithing to Alchemy. Materials can be found in amongst your sea of loot, which can then become new, shinier loot.
  • Slick Combat System - Every character has six abilities (mapped to QWERTY) which are used in combat, and well as just attacking with your equipped weapon. Q and W's skills are determined by your main hand weapon, E and R by the character you are playing, and T and Y by a choice of your profession at the start of the game. Enemies also have skills unique to their type, which change how you combat different creeps. A spider for example, can web you to the floor if you get to close, and so is better taken out by using disabling abilities in return.
  • Easy to control, easy to run – The game is simple to pick up and play at any time, for any amount of time. Load times are instant, as is saving and closing, and the game itself in its current early build is playable on anything from a netbook upwards. It’s perfect for maybe a few minutes in your break, or for an hour to get down and seriously play.
  • Multiple difficulties – Keeping with the ‘playable on everything’ theme, here’s the ‘playable by anyone’ bit. Multiple levels of difficulty from ‘Pushover’ to ‘Impossible’ are available for players of any mind set or skill. Or just for those that fancy a challenge.
  • Massive Replay Value – Since every playthrough is unique, and every character, enemy, gear set, and room is different on each play, the game has tonnes of replay value.
A game not to be missed, and at only £2.99 it's a great deal

DESURA (Buy Now) :

The game is still in development, as such it's still an Alpha.

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