Another WinUAE beta version has just been released, most likely a hotfix to Beta 11. This is an update for the Amiga-PC Emulator WinUAE, thanks to the developer Toni Wilen. So let's see what 2.6.0 Beta 12 brings us over the previous beta.
- AGA border sprite feature emulation is now also cycle-exact. Similar update to borderblank was done in 2.5.0. For example it was possible that sprites were hidden when border sprite bit was set and zero bit planes enabled. (Noticed when doing some unrelated real hardware limit tests)DOWNLOAD
- Black frame insertion was incorrectly used (if enabled) in <100Hz fastest possible CPU modes.
- Horizontal blanking rewritten, should be more accurate now, programmed display modes only.
- Display emulation tweak, Super72 sprite display corruption is gone.
- Fixed bug introduced in b5, blitter emulation ignored DMA off state in cycle exact mode.
- Emulate DIV divide by zero undocumented flags when CPU >=68020. So far 68020 and 68060 tested and confirmed. Odyssey / Alcatraz and 68020+ CPU does not anymore get stuck in part where spaceship flies above ground.
- CPU halted state didn't disable CPU interrupts.
FORUM
Also available are easy to install OS packages which again you may need certain legal files, but there is nothing more satisfying than having an Amiga OS running through an emulator. Further more, you can make separate installs of WinUAE by making a WinUAE.ini file in the same directory as WinUAE.exe. However make sure when you update, that you delete everything in the WinUAE.ini file(back up previous).
- We will not provide Amiga retail games or Operating System files -
No comments:
Post a Comment
Please read before commenting : Constructive criticism allowed, but nasty comments will be removed and IP banned! Banned users will not show up in my comment feed - Play nice, ((ENGLISH ONLY)) and enjoy IndieRetroNews! :)