Street Fighter 2 as a tech demo on the Amiga by NeesoGames with a NEW parallax update

We've featured Street Fighter for the Amiga a number of times now, each one showing a "what if" of what Street Fighter 2 would like on the Amiga if it was ported properly, for example one person is quoted as saying for the original Street Fighter 2 as "Shockingly Bad". So here we are with another showing, but unlike the other ones we've featured previously, this one is a downloadable 20/10/2022  tech demo which can be downloaded thanks to our good friend NeesoGames!

This too looks like a non completable project as NeesoGames are quoted as saying in brief "We attempted to recreate a simple combat for testing purposes using the Scorpion Engine and it came out very promising. Even thou there is no intention to continue working on it, here's a new tech demo to celebrate 1 year after the previous release with the following changes: Screen mode changed to EHB allowing perfect sprite coloring, background replaced with the SNES version (more accurate proportions), a new copper sky, an optimized panels palettes, and optimized sounds".

20/10/2022 UPDATE : 

A promise is a promise. SF2 Tech Demo for #Amiga, made with #ScorpionEngine now has 3 layers of parallax scrolling on the floor and a bit also on the temple roof. Also added Ken following player backwards, signs and better shadows. Grab it here and enjoy!

Links :1) Website 

5 comments:

  1. Excellent demo!.. a tiny suggestion...remove the shadow when the sprite jumps

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    Replies
    1. I dunno If they reuploaded adifferent video, but the one I'm seeing , the shadows DO disappear when they jump

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    2. The shadows only disappear when you jump straight up. Theyre there at other times.

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    3. No, they do not. It's the jumping punch that has shadow. Check at 0:59

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  2. amazing... just think of what could of been.

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