Thanks to @PixelCNinja and Saberman, I’ve learned that Str1der has shown a work-in-progress proof of concept for Shinobi (1989) on the Commodore Amiga 500. While the project began when the developer experimented with recolouring visual assets from the Sega Master System version , he found the updated aesthetic was so compelling that it inspired him to work on this version of Shinobi. Currently, Joe Musashi's movements and an expansive 8-way scrolling map function seamlessly, demonstrating the stock A500 hardware's impressive ability to process a fast-paced action environment.
The technical outlook for this project remains highly ambitious yet realistic about the system's capabilities. Str1der anticipates that the A500 can smoothly handle about four to five enemy sprites active on the screen at once without dropping below a crisp 50 frames per second. The fundamental gameplay loop is already heavily established, with full animations implemented for essential movements like walking, jumping, crouching, duck-walking, and high-jumping. While I'm not sure if this is ever going to be finished, you can at least try some of the builds that are available through EAB.
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Sorry for the re-write but the first paragraph was driving my OCD nuts, just felt off! This heat needs to do one :D
ReplyDeleteOh my God, didn't realise just how abysmal the original Amiga Shinobi was. Already, this new version, though in its early stages, looks way better. Scrolling and animation are perfectly fluid, unlike the jerky horror of the official version.
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