Super Mario Bros looks incredible on the Sega Master System!

Possibly the coolest news for this week and one I really think is going to get those jaws dropping *AGAIN*, is the fact that thanks to a mighty heads up by our good friend @PixelCNinja, we have been told the Sega Master System version of Super Mario Bros by LackofTrack is available for ALL to enjoy! Yes indeed one of the most eagerly awaited games to come to the Sega Master System as announced some time ago as a proof of concept, is here as a near-perfect port of the NES/FC classic

This ambitious project brings the legendary Nintendo Entertainment System classic over to its 8-bit rival's hardware, delivering gameplay that feels virtually identical to the original under normal play. However, this isn't a simple carbon copy. The port leverages the unique strengths of Sega's hardware to introduce an enhanced graphics mode inspired by the pseudo 16-bit visual style of Super Mario All-Stars on the SNES, packing the screen with richer colors, detailed backgrounds, and a fresh coat of paint that revitalizes the classic Mushroom Kingdom.

Beyond the visuals, the release introduces a stunning new audio mode designed specifically to exploit the YM2413 FM synthesizer chip, a feature native to Japanese Master System consoles and a favorite mod for hardware enthusiasts. This mode delivers lush, 16-bit style musical arrangements based on the All-Stars soundtrack, though players will need a compatible console or modded unit to experience it. The massive community effort was made possible by referencing key game disassembles from developers like doppelganger, MrWint, and TakuikaNinja, alongside collaborative coding, graphic design assists, and Einar Saukas's ZX7 compression algorithm to squeeze the expanded assets onto the cartridge.

Links :1) Source

12 comments:

  1. Source site, smspower.org, is down.

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    1. I've tried again and again in different browsers and it won't let me in either.

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    2. Odd I get an error, refresh and I'm in. If you still can't get in, would you like me to mirror the file? 😀

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    3. SMS Power working absolutely fine for me. Pleased to see this reach V1.0, had 0.12 and it was already great, but the FM sound is the icing on the cake.

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  2. The link still doesn't work and a refresh doesn't help either.
    Try this link: https://www.smspower.org/Homebrew/SuperMarioBrosSmsPort-SMS

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    1. Thanks, added your link :) - I've also downloaded the file as a backup incase anyone needs it!

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    2. The direct link doesn't work, but you can find it if you browse the site from the homepage

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  3. Definitely superior to the NES version. And besides, the NES isn't legendary at all—it has a truly horrible, ugly color palette !!

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    1. Depends on the game though! Even the best systems have bad looking games :o

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    2. Isn’t legendary? Ummmmm I guess you weren’t around in 1985…We were still playing games like Burgertime and Karate Champ. Super Mario Bros was next level!

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  4. I can never help but laugh to see how capable Sega hardware is and what could have been. I’m not biased and will say that Nintendo made the top best games overall but that Sega had much better hardware, consoles, and a much more consistent library despite Nintendo having a monopoly on the best 3rd party games because they also got the worst to go with it.

    Sega Master System was a powerhouse in Europe and Brazil but not so much in North America. My cousin had the Master System adapter for his Sega Genesis and we used to play Y’s The Vanished Omen, Cloud Master, Double Dragon, and Wonderboy 3 The Dragons Trap.

    Wow this is an impressive port of Super Mario Bros.
    The NES classic was a historical breakthrough. I remember playing the original Mario Bros 2 player co-op on my friends home computers back in the day. When I first witnessed the NES I thought I was seeing an improved version of where Colecovision left off. But Super Mario Bros blew my mind. I knew the NES was going to be special. And then the Konami games released which made me finally grab one.

    It’s crazy to see this. I saw a Texas Instruments Home Computer version a few years ago (not the bad one) that used its 16-bit capabilities to its advantage. This is really cool to see because it’s Sega and most people don’t realize how powerful the Master System really is. Nice job!

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