So much for my weekend break with pain issues! As a hidden gem from Konami’s classic MSX2 library has made its way over to the Commodore Amiga. Talented developer Hoffman, behind the recent ports of Metal Gear and Knightmare, has hopefully developed a faithful, near 1:1 port of the Japanese platformer Treasure of Usas. Designed to run smoothly on a standard Amiga 500 equipped with 512kb of chip RAM and 512kb of other RAM, this release brings a lesser-known 8bit adventure to the 16-bit system. The most notable upgrade in this version is a modification allowing the game to run at 50/60Hz, providing a much slicker and more fluid gameplay experience than the original hardware could manage.
Amiga owners can dive into the action via ADF floppy images as a 1.0 version, though the creator notes that a convenient WHDLoad package for hard drive users may follow in the future. While this initial release focuses on capturing the nostalgia of the original classic, a heavily upgraded version is already on the horizon. The upcoming enhanced edition will feature completely overhauled graphics by Toni Galvez, a fresh soundtrack by BanjoGuyOllie, and a brand-new suite of sound effects. Because these premium upgrades will take some time to polish, players are encouraged to grab their joysticks and enjoy this unique piece of gaming history via the itch page below.
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