A team of demo scene veterans has officially launched a crowdfunding campaign on Kickstarter to bring a brand-new first-person fantasy RPG titled Eldemar to classic Commodore hardware. Developed by Darkage Software, the project is spearheaded by programmer Paolo "Mod3m" D'Urso and graphic artist Christophe "TenShu" Romagnoli, alongside legendary Team17 composer Allister Brimble handling audio. Built entirely from scratch using raw 68k assembly language, this native AGA Amiga title runs directly on Amiga hardware including the Amiga 1200, Amiga 4000, and Amiga CD32 without relying on modern emulation layers or lazy ports.
The gameplay design draws direct inspiration from two timeless classics, merging the open-ended exploration of The Legend of Zelda with the fast-paced, real-time action of Doom. Players will journey from the woodlands surrounding the village of Cerro down into dark burial mounds and ancient crypts before arriving at the city of Nharuk. Surviving these corridors requires quick reflexes to fend off enemies using an arsenal of swords, axes, bows, and a magical gem weapon. The engine delivers nine hand-drawn levels across three graphic environments, complete with an unlockable automap system, interactive merchants, and full translations across six languages. While it boots smoothly on an unexpanded Amiga 1200 with 2MB of chip RAM, adding extra memory or an RTG graphics card unlocks higher-resolution sprites and richer textures.
- Known in the demoscene as Mod3m, began his career as a programmer on the Commodore Amiga, publishing several video games and commercial software titles until 2002, when he changed course to become a musician. He is the driving force behind Darkage, an Italian demo group formed in 1997
- Christophe Romagnoli, known in the demoscene as Tenshu, is a French artist who made his name as a graphic artist handling visuals for the French demogroup Cocoon, before moving to London to work in games.
- Allister Brimble is a British composer and sound designer whose career began on the Commodore Amiga, where he wrote some of the platform's most iconic soundtracks for Team17 games
Links :1) Source - Thanks Craig Coope for the heads up :)





Spectacular!! Magnificent! Alive and pulsating—it’s been a long time since the Amiga really rocked... this hard !!!
ReplyDeleteSpectacular!! Magnificent! Alive and pulsating—it’s been a long time since the Amiga really rocked this hard!!!
ReplyDeleteI'm glad that my colleagues with strong Amigas will get to play this as featured in the video above. I wonder if the basic A1200 with some fast ram will manage to achieve even 5fps with decent detail level.
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