Showing posts with label Desert Golf. Show all posts
Showing posts with label Desert Golf. Show all posts

Desert Golf - One small gameplay idea distilled and refined to perfection.


This is one of those games that made me step back and think about how I design games. I think I go too wide too fast when developing a game. For example if i were working on a platformer I might get a player with some basic movement then move on to working on a set of levels and then some enemies. The problem is that because I didn’t focus enough on making the movement and feel of the game good at the stage when I made the player, the rest of the game suffered. Desert Golf on the other hand is one small gameplay idea distilled and refined to perfection.