Showing posts with label EKUATOR GAMES. Show all posts
Showing posts with label EKUATOR GAMES. Show all posts

Celestian Tales: Old North - J-RPG featuring beautifully hand-drawn art and more! (Kickstarter/Steam Greenlight)


Game Type : J-RPG
Developer :  Ekuator Games
Kickstarter Goal : $30,000 ( Success Raised : $37,288+ )
Game Info Quote : Celestian Tales: Old North is a game where the utmost evil is not a dimension-defying sorcerer or an awakened godlike creature of ancient myths, but the darkness lurking in every man's heart. A world where peace, love, and compassion stand side by side with hatred, pride, and jealousy. A world where the virtues and vices of humanity are two sides of the same coin. Grey morals, questionable justice, and blind faith are among the main themes of the game. A refreshing take in an RPG featuring moral-driven storyline, six points of view, multiple personal arcs, and beautifully hand-drawn art.
Release : Q4 2014 - Q2 2015
Systems : PC, Mac, Linux

Celestian Tales: Old North - A narrative-driven RPG with a kickstarter!


Game Type : Narrative-driven RPG
Developer/Project By : Ekuator Games
Kickstarter Goal : $40,000
Developer Quote :  Traditional narrative-driven RPG. An epic of love, faith, and justice. Six characters. Three decades. How will you shape the Old North?
Game Info Quote : Stemming from our love of great stories and narrative-driven games, Celestian Tales is a direct fruition of seven years of brewing ideas, concocting intrigues, and sculpting a living, breathing world through D&D 3.5e, D&D 4e, Pathfinder, Iron Kingdoms RPG, and many other tabletop RPGs. The story of Old North is derived from one of our dedicated campaigns which ran weekly sessions for a year long. Have you ever created an original character and wished he/she could be alive in some form? This is it -- this is that hope made reality. Celestian Tales: Old North is inspired by JRPG titles of the 90s, the era of SNES and PlayStation. We strive to recreate the retro feel but add our own modern touches on top of it. For example, our native resolution is 800 x 600 instead of 640 x 480, we use high-resolution hand-drawn character illustrations for dialogues instead of pixel art, and user interfaces are made with seamless animation.
Release : August 2014
Systems : PC, MAC, LINUX