The latest DayZ Standalone Version: 0.42.116181 has been released!

Game Type : Multiplayer, Online Survival
Developer : Dean "Rocket" Hall
Game/Mod Info : DayZ standalone is a game in which you play with lots of other players in a vast infected landscape, while trying to survive with friend or foe or against the deadly zombies themselves.
Update : It's been some time now and many of us have been waiting for the latest DayZ patch to come out of experimental and towards the final stable version. Well that day has come with Version: 0.42.116181, and I can see why we've had to wait so long as the patch list is huge. From new animations to fixes and new towns. This is probably the best patch we've had so far and a vast improvement to the already popular DayZ game. Read on for the patch notes

Version: 0.42.116181

Known Issues:
•Physics: Item throwing physics is currently disabled
•Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")
•Potential Network issues - we will be monitoring the situation, as this appears to be resolved

•Actions: Vomiting have associated sound effects
•Actions: Ballistic helmet variants can be painted to black and green color with spraycan
•Actions: Can check pulse on unconscious players
•Actions: Searching for berries will now add berries to your inventory
•Actions: Eat All now supported for consumables
•Actions: You can catch rain into canteen and water-bottle from inventory
•Animations: New Ruger 10/22 reload animations
•Animations: New Ruger MKII Reload animations.
•Animations: Player now can sit with gun/weapon
•Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.
•Crafting: SKS painting recipe
•Crafting: You can paint firefighter axe black and green
•Crafting: Blaze 95 painting recipe
•Environment: New rock textures
•Food: Sambucus berry item added
•Food: Canina berry item added
•Gear: added black and UN ballistic helmet variants
•Gear: Sickle added into loot spawns
•Gear: 1911 engraved version configure added to loot spawns
•Gear: Can opener can be used as melee weapon
•Gear: Box of 10 bucks shots added configured and added to loot spawns
•Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
•Gear: Green and black variant of SKS
•Gear: Green and black variant of firefighter axe added
•Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
•Gear: Rabbit leg, boar steak and chicken breasts added
•Gear: Fresh and rotten tomato configured and spawning on the server
•Gear: Fresh and rotten potato configured and spawning on the server
•Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server
•Gear: Canned Peaches configured and spawning on the server
•Gear: Tactical bacon configured and spawning on the server
•Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
•Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
•Gear: Wool Coats and Flat Caps added to spawns
•Gear: Farming hoe configured and spawns
•Gear: Long wooden ash stick
•Gear: M4 attachment green variants added
•Graphics: Adding lights to currently rendered scene changed
•Graphics: Lighting from objects now is rendered during daytime also
•Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
•Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
•Map: Olsha has been updated
•Map: Khelm has been updated
•Map: New rock formations outside Svetlo have been created
•Map: New Orthodox Chapel has been created
•Map: Police Stations & Medical Centers have been placed across the map
•Map: Village pub configured for spawning loot
•Map: New villages surrounding Svetlo
•Map: Chernaya Polana town + surroundings added
•Map: Signs for "Chernaya Polana" added
•Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
•Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
•Weather: Rain now causes items and player to become wet
•Zombies: Simple respawn mechanic implemented for zombies, pending more robust method

•Actions: Added 'inUseItem' back to action on target function
•Actions: Proper nutritional value will be added when eating near empty food
•Actions: Berry picking script messages to player improved.
•Actions: Removed duplicate option for crafting splint in action menu
•Actions: Fixed force drink message for action with waterbottle
•Actions: Eat all rice animation length modified
•Actions: Force feeding action now depletes right amount of food/drinks
•Actions: Water Bottle stays in hands after force drinking
•Actions: Eating cereals won't leave you with 0% box in your inventory anymore
•Actions: Fluids deplete properly after force drinking action
•Actions: Removed force feed action for disinfectant and alcohol tincture
•Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
•Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
•Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
•Actions: Edited player messages in force drink action and fixing broken limbs
•Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
•Actions: Player message for drinking from well
•Animations: Bandage and eating pills animation glitch fixed.
•Animations: Holding animations of various weapon magazines correctly linked
•Animations: Player can now be properly knocked out while in water.
•Animations: New M4A1 reload animations.
•Animations: Various glitches when moving / changing stances fixed.
•Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
•Animations: Evade animations in prone (Q and E) are faster now.
•Audio: Subsonic projectiles no longer emit supersonic crack
•Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets
•Gear: Added color variants of ballistic helmets into loot spawns
•Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
•Gear: Painted SKS chambering
•Gear: Even lower chance of backpacks spawning on construction sites
•Gear: Changed inventory view of pitchfork
•Gear: Removed quantity value from burlap sack tooltip
•Gear: Display name for t-shirts with stripes
•Graphics: SSAO in options saved
•Graphics: Rain effect settings changed
•Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
•Graphics: Spot light culling fixed
•Graphics: Fix of terrain intersections
•Graphics: Fix of geometry trace for flares
•Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
•Login: Failure during new character creation could cause player to get stuck as unconscious
•Map: Optimizations for Svetlo performance
•Map: Forests surrounding Svetlo bugfixes
•Medical: Would never actually die from zero health or blood due to medical conditions
•Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
•Medical: Defibrillator used for restarting the heart of players who have a heart attack
•Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
•Medical: Melee damage application system changed to better balance
•Medical: Chance of bleeding from fists reduced significantly
•Medical: Arm and leg ache messages fixed
•Medical: Disconnected players avatars did not take shock or blood damage
•Medical: Falling from height while sprinting did not kill player when it should have
•Medical: Player could vault with broken legs
•Network: Dropped items appeared only after a delay (now instant)
•Network: Inventory items causing desync due to non-guaranteed update spam (hot fix currently until guaranteed message change is complete)
•Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
•Structures: Changed inheritance of barrier structures (due to errors in logs)
•Structures: Item disappearing when dropped from inventory on stairs or near walls
•Weapons: Long-range scope reticle properly centered
•Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)

Patch Info

The patch should be updating very shortly if not already via Steam!

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