Shown at WOC2018
The Amstrad version which I happened to play this year is one of the best Dungeon Crawlers on the Amstrad CPC which came as no surprise considering the game had a huge development cycle spanning over 46000 lines of code, with fast coded graphics, and fantastic animation. It really did make me feel like I was playing one of the top end of commercial games released way back in the 80's! Sadly however there's not a lot to go on for this upcoming Commodore Amiga game, but if the same team behind the Amstrad version are behind this, rest assured you are in for a real treat! ( See Update below )
Team Listed so far :
Saul Cross - Graphics and Audio
Collin Vella - Code
Jérémie Marsin - Project manager ( Double Sided Games )
Full Support from the original Amstrad team
- Chris94 : specification, game programming, graphic design, level design and translation
- Kukulcan : game story, game scripting, game intro programming and level design.
- Ced : game story, game scripting and graphic design.
- Rayxamber : sounds and musics
- T&J/GPA : sounds and musics
- Maxit : translation
- MiguelSky : translation
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