Showing posts with label assembler. Show all posts
Showing posts with label assembler. Show all posts

Want to code Amiga games in Assembler? If so then read on!


Graeme Cowie contacted Indie Retro News yesterday to tell us that his Amiga Game Development tutorial series is well under way. This is the same person who was behind the awesome Rygar and Bomb Jack Beer Edition ports for the Amiga, of which we just can't put down for any length of time. The series is currently up to episode #4 with a new episode being released each week, it is aimed at beginners and takes you through all the dev tricks it takes to make a fully functional Amiga game covering all aspects of the classic Amiga's OCS and AGA platforms using modern day tools.

Goblin Towers - Classic 1980s C64 Text Adventure Release


Text Adventures were many of our first forays into video gaming. Similar to the Adventure stories we would get as books each adventure was usually a unique, and fulfilling story combined with puzzles, traps, loot, and enemies. The latest Genesis Project release on csdb is one such classic adventure game: "Goblin Towers" by Supersoft It features the game's cover art, some hints, a map and walkthrough if you get stuck, as well as both 1983 and 1987 versions of the game. 1987s release features a unique font set, bezel graphics, and your score is displayed throughout the game, as well as more detail about each of the game's locations. For a more simplified experience, you can play through the 1983 version, which was written in assembler and retains the default colour pallette of the C64 BASIC screen, but otherwise, plays the same story as the later release.