Tapper - Arcade beer drinking classic on the Amiga gets a final release and it's GREAT!

We've featured the 1983 game of 'Tapper' a number of times now, as throughout these last few months we've been telling everyone, that the beer serving Arcade game originally by Marvin Glass and Associates released by Bally Midway, was coming to the Amiga as an Arcade port. Well today we have another Tapper news story for you all, as Old_Bob has told us that the previously mentioned in-development Amiga version has been finished and is now available for download. As in the words of the creator "Ok, dudes. After 3 years, 4 months and 17 days since the day I began the thing, the finished game is now, at last...Time here, for a celebratory beer, or three!"


Yes indeed if you loved playing the classic game of Tapper back in the day, then Old_Bob has got you covered with this new version of 'Tapper' on the Commodore Amiga. Not only does it look to require an Amiga OCS with 1mb Chip Ram, but the game has high quality sound effects, upbeat Arcade music played throughout the levels , increased handicap values for the easy and normal difficulties, bonus round adding along with a high score table, and much much more you'll just have to play via the download link below.

Links :1) Source  2) Download

8 comments:

  1. Gracias desde Spain serĂ¡ una gran conversion

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  2. Gracias por el juego desde Spain

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  3. Multiple browsers all reporting a virus in the file and refusing to download.

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    Replies
    1. Zero problems with download on Firefox, with antivirus installed in system.

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    2. No issues here! It's a clean file. Brave, Chrome and Microsoft Edge

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  4. It's fun ! Thank you.

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  5. Great port, plays really similar to the arcade original. Only thing that's really said is, that it needs 1MB Chipram and don't work on all my four Amiga-500 computers, which all have 512kb Chipram + 512kb Fastram, which was the standard back then, when you have Kick 1.3 Amiga, the originally gaming-machine back then in the 90's. I tried to help me out here with the tools add21k and add36k, but sadly both tools can not make enough Chip-memory free, that the game will run on any of my A500. An updated version of the game, that also work on 512/512 machines would be appreciated. Hope that something like this will come. I can understand 512/512 incompatibility, when a new sounddisk with really big Protracker-Mods were published, because there you really need especially chipram and fastram can not really help out then. But i can not really understand, when a game needs only chipram and can not use fastram too, instead.

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  6. Yes, a version of this game, that runs with 512kb Chipram and 512kb Fastram would be great! I mean, this was the standard back then and i guess, that even today, the most Amiga OCS/ECS users will use such an A500, together with a floppy-emulator (at least this is my experience), because that's alot cheaper than buying a ACA-card and also allows, to play all the old game-classics.

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