Ruote Fumanti (Smoking Wheels) - A rather cool little racer for the Commodore 64 by charger0277

Ruote Fumanti (Smoking Wheels), a brand new Commodore 64 title developed by charger0277, delivers an impressively smooth racing experience packed into a compact 24 KB program that runs flawlessly at 50 frames per second on a stock PAL machine. Built entirely without the need for memory expansions, this high-performance release is compatible with original C64 hardware, flashcarts, and modern emulators. The technical execution is impressive too, featuring a pixel-by-pixel scrolling road alongside eight simultaneously moving sprites. Rigorous testing across all eight stages and 9,600 frames revealed an exceptionally stable engine, with six stages dropping zero frames and an overall frame-drop rate of a mere 0.1%.


The game channels spirit of 1980s arcade racing classics while forging its own distinct identity through a custom engine, custom graphics, and a brand new chiptune soundtrack. Drivers must navigate highly aggressive traffic, forcing players to actively overtake, ram opponents off the asphalt, or launch directly over them. Progressing through the game introduces varied hazards like slippery ice in winter environments, deep fords that require a minimum speed of 95 mph to clear via jumps, and treacherous rock ravines where falling means watching your vehicle shrink into the abyss. Every stage concludes with a tense, one-on-one showdown against an aggressive police cruiser where jumping is completely disabled, leaving players with a high-stakes choice to hold their racing line or bash the squad car off the road for the ultimate point payout in Ruote Fumanti (Smoking Wheels).

Links :1) Source  2) DevBlog - Thanks kremiso for the heads up!

5 comments:

  1. Definitely a port of Bump 'n' Jump, but the bumping part has not been finished yet apparently. Hopefully that's added in at some point. Cars just nudge each other a little and it doesn't affect the game much.

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    1. Hi! I’m the author. It’s not a port, but a game based on that mechanic, just an ispiration. However, version 1.0.5 have some new features that you should like!

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  2. I wish this was flagged as AI generated because it very obviously is. From the strings in the game to the obvious bugs, to the obvious AI (Claude Code) phrases (e.g. "What it isn't") whose fingerprints are literally all over the game, website the blog posts...

    This is fine but label it what it is, don't short change actual creators who spend months and years laboring over their work.

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    Replies
    1. Have you tried posting on their itch page and asking them if they used AI?

      Delete

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