Showing posts with label Kevin Saunders. Show all posts
Showing posts with label Kevin Saunders. Show all posts

Alex Zirconstar and the Escape from planet Sina - High quality Amiga game teased!


Looking at the above screenshots even if they are teaser images, I think you'd be surprised to learn that this is from a new Amiga game called ' Alex Zirconstar and the Escape from planet Sina ', which is due to be released at some point in the next month or two. Developed by Kevin Saunders, with Patrick Nevian doing the excellent music tracks and game/level design'; Alex Zirconstar looks to be an action platformer, developed using the Backbone engine and possible requirements being a 68030 / 2MB Chip / 1 MB Fast Amiga.

RESHOOT: A new Amiga shoot´em-up coming 2016


Announced via our Commodore Amiga Facebook group, is the latest in development Shoot 'em up to wow the Amiga community. Coming to the A1200, A4000 and CD32, ' RESHOOT ' as it's known, is being coded by Richard Löwenstein, with music by Adam Morton and pixel design by Kevin Saunders that looks down right impressive. Currently in development by a very small team, which has its heart in Landsberg, Bavaria, Germany, the developers are aiming to have the game out in 2016, and to coincide with this news, they have also released new footage.