Showing posts with label Richard Lowenstein. Show all posts
Showing posts with label Richard Lowenstein. Show all posts
RESHOOT R - Richard Löwenstein's upcoming Amiga blaster gets new footage
Richard Löwenstein, the same developer behind the commercial enemy wave blaster on the Amiga called ' Reshoot ', has shown off some new gameplay footage for his previously announced in development Shoot em up 'RESHOOT R', which is coming very soon. Coded in pure assembler language, RESHOOT R will almost follow the same game style as the first game but be louder, more colourful and far more spectacular than the previous game!
RESHOOT R - Richard Löwenstein's new Amiga game gets a wicked soundtrack
Another Amiga update as Richard Löwenstein, the same developer behind the commercial enemy wave blaster on the Amiga called ' Reshoot ', has shown off a music teaser for his previously announced in development Shoot em up coming in 2017 for the same system as 'RESHOOT R'. Coded in pure assembler language, RESHOOT R will almost follow the same game style as the first game but be louder, more colourful, more playable, more spectacular and now more upbeat!
RESHOOT R - Richard Löwenstein's new Amiga game has been announced
Another new game in dev announcement as Richard Löwenstein. the same developer behind the commercial Shoot em up on the Amiga called ' Reshoot ', has announced another Shoot em up coming in 2017 for the same system as 'RESHOOT R'. Coded in pure assembler language, RESHOOT R will almost follow the same game style as the first game but be louder, more colourful, more playable, and more speculator.
RESHOOT - A1200,4000 & CD32 Shoot Em Up given the trainer treatment by Flashtro
In September of this year Richard Lowenstein finally released his commercial Shoot Em Up ' RESHOOT ' for the Amiga 1200, 4000 and CD32. It featured a fast and furious bullet hell experience, smooth gameplay, no in game loading times, 50 frames of action, parallaxed visuals, interleaved blitter objects and a soundtrack that drives most people insane. And it is that game with its endless shooting while trying to survive for as long as possible for an ever high score, has recently been trainered by Flashtro with two requested additions, an autofire function and a supershot option!
RESHOOT: A new Amiga shoot´em-up coming 2016
Announced via our Commodore Amiga Facebook group, is the latest in development Shoot 'em up to wow the Amiga community. Coming to the A1200, A4000 and CD32, ' RESHOOT ' as it's known, is being coded by Richard Löwenstein, with music by Adam Morton and pixel design by Kevin Saunders that looks down right impressive. Currently in development by a very small team, which has its heart in Landsberg, Bavaria, Germany, the developers are aiming to have the game out in 2016, and to coincide with this news, they have also released new footage.
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