Showing posts with label RESHOOT. Show all posts
Showing posts with label RESHOOT. Show all posts

RESHOOT R - An awesome looking Amiga game by Richard Löwenstein gets a release!


Another Amiga update this week as we were recently informed by Saberman, that Richard Löwenstein has now released his incredible looking side scrolling shoot em up of ' RESHOOT R '. This game coded in pure assembler language, is an awesome looking game that follows in the same style as the original game of RESHOOT, but instead is a far more intense experience with more colours, graphics, gameplay and thumping tunes.

RESHOOT R - Richard Löwenstein's new Amiga game gets a great website launch


Another Amiga update this week as Richard Löwenstein, the same developer behind the commercial enemy wave blaster on the Amiga called ' Reshoot ', has launched a new website for his previously announced in development Shoot em up called 'RESHOOT R'. This game coded in pure assembler language, will almost follow the same game style as the first game but be louder, more colourful, more playable, more spectacular and now more upbeat!

Return Shock bundle featuring for the first time Amiga games! (+C64)


We certainly do love our game bundles, full of great games and more especially retro ones all packed up in one great batch where you pay very little for maximum enjoyment. But today's return shock bundle is a bit of an eye opener, as not only does it have C64 games such as Advanced Space Battle and It's Magic 2 by Protovision, but for the very first time in a bundle, Amiga games such as ' Tales of Gorluth II ' and ' Reshoot '!

RESHOOT R - Richard Löwenstein's new Amiga game has been announced


Another new game in dev announcement as Richard Löwenstein. the same developer behind the commercial Shoot em up on the Amiga called ' Reshoot ', has announced another Shoot em up coming in 2017 for the same system as 'RESHOOT R'. Coded in pure assembler language, RESHOOT R will almost follow the same game style as the first game but be louder, more colourful, more playable, and more speculator.

RESHOOT - A1200,4000 & CD32 Shoot Em Up given the trainer treatment by Flashtro


In September of this year Richard Lowenstein finally released his commercial Shoot Em Up ' RESHOOT ' for the Amiga 1200, 4000 and CD32. It featured a fast and furious bullet hell experience, smooth gameplay, no in game loading times, 50 frames of action, parallaxed visuals, interleaved blitter objects and a soundtrack that drives most people insane. And it is that game with its endless shooting while trying to survive for as long as possible for an ever high score, has recently been trainered by Flashtro with two requested additions, an autofire function and a supershot option!

RESHOOT: A new Amiga shoot´em-up coming 2016 is playable on a real A1200!


Another game that was mentioned and one I think might be a bit of hit with the Amiga gamers, is Richard Lowenstein, Adam Morten and Kevin Saunders Shoot em up ' RESHOOT ', which hopefully is coming this year to the A1200, A4000 and CD32. Although it was said to be coming to these systems before it wasn't until this month that the developers officially announced the game was working on real hardware with just 2 MB of RAM!

RESHOOT: A new Amiga shoot´em-up coming 2016


Announced via our Commodore Amiga Facebook group, is the latest in development Shoot 'em up to wow the Amiga community. Coming to the A1200, A4000 and CD32, ' RESHOOT ' as it's known, is being coded by Richard Löwenstein, with music by Adam Morton and pixel design by Kevin Saunders that looks down right impressive. Currently in development by a very small team, which has its heart in Landsberg, Bavaria, Germany, the developers are aiming to have the game out in 2016, and to coincide with this news, they have also released new footage.