The AmiGoonies (1986) - Iconic MSX game 'The Goonies' gets an in-dev Amiga port [AGA/OCS UPDATE]

Here's another great classic that wasn't just a movie, it had a game too! And that game, just like the movie was called The Goonies. Originally the game came out for the C64, Atari 8bit, Apple II, MSX, and was later ported to the ZX Spectrum and Amstrad CPC by US Gold. This game follows very closely to the movie in the fact that many of the screens were largely inspired by actual sets and puzzles seen in the film. Play through the levels while using a member of the Goonies to solve puzzles, and finally reach the exit! As for this version, it is a heartfelt Amiga tribute to the iconic MSX game The Goonies (1986), and created in celebration of its upcoming 40th anniversary.

AGA Version

This homebrew development is a passionate homage to the 1986 MSX classic The Goonies, timed perfectly to honor the game's approaching 40th anniversary. Designed exclusively for the Commodore Amiga via the Scorpion Engine, this version revives the original's core essence—blending rapid action, nostalgic platforming, and pure fun—while maximizing the classic computer's signature hardware strengths. So expect when it's finished, hardware-driven, multi-directional scrolling for smooth movement, expansive, colorful maps alongside large, detailed sprites and bobs, and an energetic, upbeat soundtrack that captures classic arcade excitement.

Dev Notes

  • This is a very personal project, as I grew up heavily influenced by both MSX and Amiga platforms. In many ways, it creates a passionate bridge between them — a connection shaped by nostalgia, creativity, and youthful joy.
  • Many elements — including graphics, levels, music and gameplay systems — are still evolving, and several features are experimental or incomplete. 
  • Most graphics and music are being created by talented artists and devs : Luis Carlos (Razor) Zardo: tilesets, - Paulo Amaweks: sprites, Marlox: additional graphics, Esau and Maktone for music.

OCS [UPDATE]

Well this is glorious news, as looking through the developers itch io page, I've found out that The AmiGoonies is also getting an Amiga OCS version. In fact here is what the developer said about this recent tease. "For quite some time, I've been curious about creating an OCS version of the game. Well, here's my first attempt — and it's a real joy to see it running on an A500! It's still highly experimental, as bringing the game to OCS isn't an easy task, especially given the severe memory limitations of the most common A500 configuration. A few trade-offs were necessary: no parallax (for now), lower-quality samples, fewer colors, and other optimizations. Performance isn't much slower than on a stock A1200 (that is, without Fast RAM), which was a pleasant surprise."

  • This version is based on the latest AGA release (0.3.5), so it includes virtually all of the same gameplay features. The main focus of Amigoonies project will remain the AGA version, but I plan to release OCS updates from time to time.
Links :1) Website

13 comments:

  1. This game was an absolute gem on the MSX, I played it often and it is so good that I didn't mind the tape load waiting time. Love that you are making an Amiga version, then it is available on the 2 best machines from my childhood

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  2. I love Goonies on MSX, thanks for converting the game to the Amiga, I really like the music (NES flavour), well done, another great Konami game for Amiga.

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  3. Good effort...But as a since 40 years ago player I think that the scale of graphics (zoomed) makes a different game and changes gameplay. Just an opinion!

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  4. MSX used this: https://youtu.be/mynqQyCGd5Q?list=PLbhUPNPv7qRPFcizGstKoIBJHVlsVHb6v track...use that in the game!!!

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    1. No, it didn't. It also used a cover of Cyndi Lauper's "The Goonies 'R' Good Enough": https://www.youtube.com/watch?v=yhFCiZIcjgE

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  5. "This game follows very closely to the movie"

    If this is like the NES game, then no, not at all. The C64 version is faithful to the movie scenes.

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    1. The Datasoft game was so faithful to the film, actually, that it included the infamous octopus scene that was cut off from the final theatrical version because test audiences found the creature effects lacking compared to the FX quality for the rest of the film.

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    2. I think C64 port is Apple2 based looks like it

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  6. Great work, you should do a buy me a coffee or or something with a choice of 3 for next release to fund your work. highest coffee fund is your next conversion. would love to see Shinobi, TerrCresta, Moon Cresta

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  7. Overrated movie. Really good game. Used to play it on Atari 8-bit.

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  8. hehehee , you are not doing good against the monsters, they are kicking your heheheh

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  9. One of the better movie games I ever played and I didn’t even care for the movie. Used to play this on Atari 8-bit back in the day. Nice to see this enhanced with the Scorpion engine. Another project we didn’t know we wanted.

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  10. Waiting for the full version.

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