Showing posts with label retro styled. Show all posts
Showing posts with label retro styled. Show all posts

ICARUS - Early in dev shoot em up from Japster's Cavern gets a playable build (Windows)


Other than adventure games and platformers, I've also had a great fondness for shoot em ups, from retro games such as R-Type and Project-X to modern inspirations such as the fabulous Super Hydorah. There isn't a Shoot em up that I'd turn away from just to pick up a power up and blast a few waves of enemies! So to see a high quality shoot em up that's in development by Japster's Cavern called 'ICARUS', that has inspirations to games such as Scramble, I was just a little bit excited.

Curious Expedition: Help get this 19th century adventure expedition simulation Greenlit on Steam!


The adventure filled 19th century roguelike expedition simulation (The Curious Expedition), is now seeking many numerous mighty, brave and heroic adventurers such as yourselves, to aid in an effort to get this expedition Greenlit on Steam. This is a valiant, noble and quite curious expedition that deserves its place upon a shiny pedestal within the centre of the land of Steam with glaring lights of emerald green, shining and streaming ever so brightly upon this magnificent adventure.

Troll Song Verse 1: Completely stoned - Point 'N Click Adventure


Not to be confused with the *Other* troll song, this is a point and click adventure from the heart of the Adventure Game Studio forums, Where CaptainD has been slaving away for his passion project to bring us an adventure game which is very different from the usual pirate, detective, or ninja pirate fare.

The Loot Castle - PC based tower defence with an interesting take on the genre


Developed by Steven Colling, The Loot Castle is offering an interesting twist on tower defence games. Instead of the tried and tested formula of having a bunch of units to place to hinder the advancing enemy, you indirectly control a set of skeletons occupying various rooms in your castle that are tasked with fending off the advancing knight attack. The big difference from traditional tower defence mechanisms though is control via setting up skill trees.