Showing posts with label SGtMarkIV. Show all posts
Showing posts with label SGtMarkIV. Show all posts
Brutal Doom 64 Update 1 - SGtMarkIV's enhanced Doom 64 gets a big update
Last month we gave everyone the heads up for SGtMarkIV's ' Brutal Doom 64 ', which took the original N64 game, put it through a bloody enhanced blender and made it available for the PC. It had all new special effects, particles, lightning and... basically the list was endless. But the creator wasn't finished with his overhauled work, as today out of the blue he released Brutal Doom 64 Update 1, which has new sounds such as new firing sounds for the pistol, added hitboxes for Zombies and Imps, better textures re-imported all textures from D64 Absolution in .png format, better lens flares on lamps and further improvements listed in the latest trailer featured below.
Brutal Doom 64 - SGtMarkIV's enhanced Doom 64 is ready to kick ass!
For a good while now we've been featuring many of SGtMarkIV's release updates for Brutal Doom, which as we said before many times was pretty much the bloodiest Doom mod we've come across. But today after much drooling SGtMarkIV has finally released ' Brutal Doom 64 ', the next bloody enhanced Doom but this time from the N64 original. It has all new special effects, particles, lightning, gore, sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and much more to make this a very worthy download indeed.
Brutal Doom 64 - New bloody trailer for next week's release!
Some time back now SGtMarkIV released the jaw dropping Brutal Doom, which was pretty much the bloodiest Doom mod we've played, with more gibs and guts than you could ever need in the classic Doom. But now SGtMarkIV has not only released a brand new trailer for Brutal Doom 64, the next PC overhaul in his line up from the Nintendo 64, but he has also announced the release date of next week October, 30th!
Brutal Doom 64 - New bloody video featuring 24 minutes of BD64 gameplay
During the early part of this year SGtMarkIV released the latest Brutal Doom version of v20b. Pretty much the bloodiest Doom mod we've played with more gibs and guts than you could ever need in the classic Doom. But now SGtMarkIV has once again impressed us with his talents with a brand new video, featuring 24 minutes of Brutal Doom 64 gameplay. The next overhaul in his line up from the Nintendo 64!
Brutal Doom 64 - Enhanced Doom 64 gets new alpha footage!
Throughout last year and into this one, we've been featuring many of SGtMarkIV's release updates for Brutal Doom, which as we said before was pretty much the bloodiest Doom mod we've come across, with more gibs and guts than you could ever need in a first person shooter. But now after some hinting, the same creator has moved onto ' Brutal Doom 64 ', which according to SGt, "revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version". To coincide with this news, a new alpha footage tease has been released, and from what we've seen looks rather good!
Brutal Doom reaches version V20b and it's bloody glorious!
What an amazing start to 2016 as SGtMarkIV has finally released the latest Brutal Doom version of v20b. Pretty much the bloodiest Doom mod we've come across, with more gibs and guts than you could ever need in a first person shooter, has now got much much better. It was already louder, bigger, faster and harder than the original Doom but now features destroyable bodies and disgusting physics, as well as huge performance improvements.
Brutal Doom - Doom gets the bloodiest release yet with V20!
Behold retro gamers and especially those of you that loved the classic first person shooter Doom, as SGtMarkIV has finally after 18 months of development released Brutal Doom V20. Through all the months of showing you trailers for the latest version with new bloody effects, bullet penetration physics, graphical enhancements and much more, the mod is finally here and ready to play! Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines.
Brutal Doom - Blood dripping official v20 trailer!
Get your calenders or diaries out and make sure to put in June 5TH, because SGtMarkIV’ has released an official trailer for V20 'Brutal Doom' which is going to be released on that day. You thought you've seen Doom, but wait till you see the carnage, the blood and the finishing moves in this Doom mod trailer. Damn does it look retrogamingly awesome!
Brutal Doom - V20 brings more bloody dripping effects!
You are in for a bloody treat today as ‘SGtMarkIV’ has released the latest gorish trailer to his upcoming V20 "Brutal Doom" mod for Doom, in which there's more than just the odd blood splatter to add to the immersiveness of a great classic. According to SGtMarkIV, Doom being a great first person classic, will not not only be louder, bigger, faster and harder hitting. Will now be even more bloody with impressive blood dripping effects and all new squishy sounds, lovely!
Brutal Doom - New jaw dropping v20 game play
Doom was already a great classic first person game, but that wasn't enough thanks to ‘SGtMarkIV’, he just had to go and turn it into Brutal Doom, the bloodiest mod I've come across. But that's not all, as just recently the creator has shown some brand new game play footage of the upcoming V20 and believe me it's mighty impressive. Also according to the developer Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. I for one can't wait to see what V20 will contain and getting that all important release date!
Brutal Doom - New "ragdoll physics" adds to the already gory Doom mod!
Doom was already a great classic first person game, but that wasn't enough thanks to ‘SGtMarkIV’, he just had to go and turn it into Brutal Doom, the bloodiest mod I've come across. But that's not all, as the mod is constantly in development and a new "ragdoll physics" addition has just been revealed through a new video. According to the developer, v19 had explosions and kicks causing ragdoll-like effects on monsters. Now on v20, Shotguns will cause it too. So come on, who's looking forward to really kick ass?
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