An exciting new release is headed to the Commodore Amiga AGA, courtesy of developer MainakeProject with Earok's Scorpion Engine. Announced via itch io, this is an upcoming port of Maldita Castilla (also known as Cursed Castilla), a critically acclaimed action-platformer originally created by Locomalito in 2012. Developed with the full blessing and support of the original creator, this homebrew port utilizes authentic game assets alongside the memorable original soundtrack composed by Gryzor87. Heavily inspired by arcade classics like Ghosts 'n Goblins, the game weaves a dark fantasy tale heavily drawing from Spanish myths, chivalric romances, and European folklore (wiki).
Aces of the Pacific - An MS-DOS combat flight sim by Dynamix gets a PC modernization
On this Remembrance Sunday, I thought it would be worth mentioning that the legendary MS-DOS combat flight simulator Aces of the Pacific, has un-officially received a modern PC port. Dubbed Aces of the Pacific: Enhanced, this project was developed by Kylofon through reverse-engineering with the help of AI. While completely revitalizing the classic with upgraded modern performance and improved visuals, the new native version faithfully preserves the magic of Dynamix’s original 1992 masterpiece. For many players, the classic title originally published by Sierra On-Line was the definitive World War II Pacific Theater flight simulator, even outclassing heavyweight contemporary rivals like 1942: Pacific Air War.
Wipeout 2097/XL - A Playstation hit futuristic racer gets an Amiga AI port, albeit beefy Amiga's required!
Welcome to Wipeout 2097/XL, a native AmigaOS 3 port rebuilt entirely from a source decompilation of the original PlayStation code. Coded by Arcziii (arczi84) with the help of AI, this non-commercial port relies on modern hardware expansions, requiring an Amiga system running PiStorm with a Raspberry Pi 3, 4, or CM4 under Emu68. To handle the high-octane 3D performance, your setup must feature RTG with a 32-bit screen mode, roughly 64 MB of free RAM, and an active AHI sound subsystem. Players can choose between two specialized render versions depending on their software setup: xl-ogles using the ogles2.library with MSAA support, or xl-minigl utilising minigl.library v29. Performance tests show that the MiniGL build provides an extra boost, clocking in at roughly 10 frames per second faster.
Amiga Outrun AGA - Retrodnagames works his magic on a classic Arcade racer for the Amiga!
The Amiga news is coming in thick and fast, as now we welcome the release of 'Outrun AGA', an ambitious fan-made reimagining of Sega’s legendary arcade racer built to replace the notoriously poor official Amiga port from back in the day. Developed by retrodnagames, this project is coded entirely from the ground up in old-school assembly language. Steering clear of modern shortcuts, the developer proudly avoided any form of generative AI during creation to hopefully ensure an authentic arcade experience. Built to squeeze every ounce of power from original, 1993-era Commodore hardware, the racing title is purely blitter-driven, requiring a PAL-based AGA Amiga equipped with a standard 68020 CPU and 4MB of fast RAM. Because of its specialized reliance on native Amiga custom chips, faster modern processor upgrades won't alter the game's execution speed.
Amiga 1942 - The Amiga gets a smooth scrolling Arcade port from retrodnagames!
Well, here's a Sunday surprise! As Retrodnagames has released a fan-made port of Capcom’s legendary 1984 arcade shooter 1942! This impressive homebrew project brings the classic vertical shoot-'em-up to the Commodore Amiga with an uncompromising, old-school ethos. Retrodnagames has coded the entire game from the ground up using AsmOne assembly language, painstakingly rebuilding all 32 stages, enemy flight patterns, and maps from scratch simply by studying arcade gameplay videos. Proudly crafted entirely by hand without any AI assistance, the port achieves decent performance too, boasting vibrant 32-colour graphics that run at a silky-smooth 50 frames per second at a native 224x256 resolution.
Fix it Felix Jr - Another fabulous Arcade port, but this time for the Amstrad CPC Plus by Amstrad GGP!
The Amstrad CPC Plus and GX4000 gets a surprise addition to their ever growing software libraries with the release of Fix it Felix Jr, a stunning homebrew arcade game developed by Amstrad GGP. Based on the fictional arcade game featured in the 2012 animated movie series, this project brings a modern pop-culture myth to life on the Amstrad hardware. Players step into the shoes of the iconic repairman, Felix Fixe Junior, who must scale a shifting building to repair windows shattered by the frustrated giant, Ralph.... "GONNA WRECK IT!"
Pinball Illusions – The Vikings table arrives on the Amiga AGA via PC {AI WIP}
Well, here's some interesting news for the weekend, as the elusive fourth table, The Vikings, is unofficially making its way to the Amiga A1200 (AGA). While the original 1995 release of Pinball Illusions famously included only three tables on the Amiga, the PC version was fortunate enough to receive the Norse-themed addition. Now, thanks to a dedicated developer by the name of MrDig, with the help of Claude AI to migrate the PC data, the table is being converted to run natively on the original Amiga engine. The port integrates into the classic menu as a proper fourth selection, complete with its own dedicated high-score list, menu picture, and custom info text.
Captain Victor Stormbeard And The Undead Treasure - An upcoming C64 platformer from KD Software gets a demo
The upcoming Commodore 64 platform adventure, Captain Victor Stormbeard and the Undead Treasure by KD Software, has officially been teased with another playable demo. Commodore 64 enthusiasts can now download and test the initial stage of this highly anticipated title, offering a substantial look at what the full game will provide. In fact if you do end up playing it, you'll experience the complete third and fourth level of the game, featuring 20 interconnected screens to explore, enemies to defeat, secrets to discover, and treasures to collect.
Time Pilot - Konami's 1982 Arcade game has been ported over to the Amiga
Even more Amiga news for you today as RMJ and JoeJoe, has released a 1:1 conversion of Konami’s 1982 classic Time Pilot to the Amiga 500 and 1200. Rather than a standard emulation or loose recreation, this involved translating the original arcade machine's Z80 processor instructions entirely into 68000 assembly code, instruction by instruction. Furthermore, this conversion replicates the intense aerial combat of the multidirectional shooter, where players pilot a jet through an indefinitely scrolling open airspace. Each distinct stage shifts the battlefield to a completely different historical time period, staying completely faithful to the legendary arcade game originally distributed by Centuri and Atari.
Ash - A lovely looking Amiga platformer based on the Norwegian folk tales of Askeladden is teased [UPDATE]
Welcome to Ash, an ambitious new platformer currently in development for the Commodore Amiga by Thomas Mayer Foss. The game draws deep inspiration from Norwegian folklore, centering on the traditional tales of Askeladden. Players will guide the underestimated youngest brother on a grand quest to win a princess and half a kingdom. To overcome the game's various obstacles, players can dynamically swap between three unique companions met along the way: the Stone Eater, the Light-Footed One, and the One of Thirteen Winters and Seven Summers, each possessing distinct abilities essential for progression. The adventure will span five beautifully detailed worlds, guiding players from dense forests and rugged mountains up into the clouds, ultimately leading to a final showdown at the king's court and the mountain troll's lair.
Wing Commander II Dx - Origin Systems PC space combat sim sequel could be coming to the Amiga AGA
Amiga owners you could be in for a bit of a treat, as Origin Systems PC classic space combat simulator sequel Wing Commander II could be coming to the AMIGA AGA via AcidBottle. Following recent news regarding community efforts to enhance classic Amiga titles with performance boosts and crucial bug fixes, word spread on Facebook that Electronic Arts had launched remastered versions of the entire Wing Commander series on Steam. This prompted some fans to ask for AI-driven treatment for Wing Commander II, to bring it to the Commodore Amiga. Well it looks like that could be happening, as AcidBottle has answered the call by dropping a major update on a brand-new project titled Wing Commander II Dx.
The Curse of Sherwood - Sunteam remakes a classic Mastertronic title for the PC!
Sunteam is back with some 8-bit nostalgia with their latest PC remake, The Curse of Sherwood. This latest release modernises a classic budget arcade adventure originally crafted by Derek Brewster and published by Mastertronic back in 1987 for the ZX Spectrum, Commodore 64, and Amstrad CPC. Heavily inspired by the iconic Spectrum edition, the game plunges players into an endangered Sherwood Forest, which has fallen under the tyrannical control of the sinister Cult of Sagalia. After Robin Hood and his Merry Men suffer a devastating defeat at the hands of the cult, a desperate Friar Tuck seeks the aid of the Bishop of Derby to perform a grand exorcism. However, the plan takes a dark turn when the Bishop is found dead, leaving behind a bloody parchment inscribed with a cryptic rhyme that holds the ultimate secret to destroying the cult once and for all.
Enhanced framerate versions of Amiga games via AI and Vesuri
Vesuri with the help of AI is aiming to give many classic Amiga games a bit of a performance boost and some much needed bug fixes. For some time now, Amiga owners have faced a frustrating bottleneck: purchasing powerful hardware expansions—like the legendary Apollo 1240 accelerator card for the Amiga 1200—only to find that most classic games still struggled to run smoothly. Because early 90s software was rarely written for these faster, upgraded hardware setups, even the most expensive configurations left players disappointed. Drawing on extensive expertise from the Amiga demo scene, Vesuri recognized that the hardware was capable of far more, sparking a long-held ambition to patch these foundational software limitations to make the most out of powerful accelerators.












